(Champion Concept) Du'irn, The One That Rejected the Void

goremancer·1/12/2017, 8:22:20 PM·1 votes·635 views

Du'irn

A monster that became sentient like that of a human's

"It is a void creature with unknown origins but has became more like a righteous type human in behavior rather than a mere bloodthirsty monster, commonly seen in piltover shady roads helping others from bandits, thieves, marauders or even other void creatures. Reports of it claim that it somewhat cares for others more than itself, protecting the weak and helpless. It seems to show compassion and kindness, but it can be ferocious and deadly to the ones that provoke it. One of my colleagues tried to talk to it but with no avail, he said that it can only snarl or make scary noises, it is not capable of speech" -Archivist in Piltover Grand Library

"It rejects the call of the void and I feel humanity within it and it is very strong" Soraka, The Starchild

1 Comments

goremancer1/12/2017, 10:29:53 PM1 votes

Description:

He is a humanoid type void creature with four eyes razor sharp teeth with no lips, body looks like the black knight in dark souls but with void-esk features adding a tail, sharp claws and gill-like things on ribs where dark violet mist is emanating after going level 8 spikes on 2 rows from upper to lower back.

He wields two swords as weapons.

He is a melee fighter assassin that has half void half wuju style abilities that makes him great for both defense and offence

He can speak only to the summoner (the player who summoned him)

Passive:

Frenzied Rebuttal

being hit by basic or ability by enemy champion/s will cause Du'irn to enter a rage state that makes him more powerful on how many times he gets hit granting bonus damage after getting hit on the second time stacking to 6 times for 3 sec if the stack reaches 6 he gains health

(Q) Torrential Slashes

Active: Du'irn slashes forward relentlessly in a short distance with lightning speed in his path the end of the end grants additional bonus damage

(W) Challenging Vanguard

Active: Du'irn grows and thickens his carapace like armor making him immune to damage and knock ups or getting knocked away due to enormous his size and weight, granting him 3 thickness charges and taunts all enemies within short range, but slows His movement speed (cannot be activated while Horrid Void mist is active but can be activated inside the mist)

basic attacks remove one charge while ability damage will remove all but aoe abilities will only removes 2 (charges left will still prevent damage) Du'irn regenerates health faster while challenging vanguard is active.

(E) Aegis Ripper

Passive: attacking enemy champion that has a shield grants bonus attackspeed for 4 sec and doubles the attack damage and gains bonus lifesteal to shields and with persistent effect lasting 2 sec.

(R) Horrid Void Mist

Active: Du'irn covers himself with a deadly mist becoming invisible for a few sec and gain tremendous ammounts of movespeed and can attack while being invisible (but shows out an outline of him)

Passive: Du'irn also leaves a trail of mist covering the ground for a few sec (after and during active) it will make Du'irn grants with half of the bonus movespeed and becomes camouflaged instead, enemies inside the mist cannot regain health from any source.