[Champion Concept] Leon - Broken Prototype
Lore
After the success of Blitzcrank, many scientist in Zaun had worked tirelessly to build a better, stronger version of Blitzcrank. A few of them formed a group named "The Leon Pioneer" and began creating a robot that will be mass produced with a purpose for combat and equipped with an ability to self-repair and self-improve. They worked day and night, assembling their creation with the finest materials, setting up the most advanced fighting matrixes, testing each individual part over and over and to ensure a perfect product. They gave the creation a name: Leon I, named to be a representative of the group.
Then the day came for the final test run, all the effort put into this creation had led to this moment. But as the hextech energy was being transferred into the core, it started overheating and before the scientist could react, the core exploded, destroying the lab along with everything and everyone in it. At that moment, Leon started. Thanks to the self-repair matrix, it started gathering parts and tried to fix it's core, but it couldn't be completed.
Leon left the lab and started working in a lot of fields like: mining, cleaning, fighting and contract work in order to make money and buy material from the black market of Zaun to fix its core and other parts that broke while working. Though it has tried many times, the core could not be fixed and the self-repair matrix keeps pushing Leon to the task of finding the material to fix it's core.
Abilities Passive: Hextech energy core prototype
- Hextech battery: Leon uses [Battery] as resource for his abilities and can have up to 10 [Battery] charges. Leon's abilities have 3 stages. Each stage can only be used when it have a certain amount of [Battery] (except his W). Leon gains 1 [Battery] charge per 6 --> 2s or when Leon is damaged by an enemy's ability.
- Stage 1: 0 --> 4 [Battery] charges
- Stage 2: 5 --> 8 [Battery] charges
- Stage 3: 9 --> 10 [Battery] charges
- Malfunction:
- Each time Leon uses an ability, it gain [Heat] up to 100. Each point of [Heat] increase its auto attack damage by 1%. When Leon have a certain amount of [Heat], bonus effect will be applied on his attack and his W will change stage base on his [Heat] level
- When Leon reaches 100 [Heat], it explodes, deal 10% of its max HP as nonlethal true damage to itself and all unit within 250 units around Leon, also stun itself for 1s. ( Note: [Heat] will increase/decrease over a duration of 4s after an ability is activated )
- Level 1: 0 --> 49: No effect.
- Level 2: 50 --> 79: Increase Leon's attack speed by 1% per 1 [Heat] exceed 50
- Level 3: 80 --> 99: Increase Leon's attack speed by 1% per 1 [Heat] exceed 50 and each attack burn the target for 3s, deal 10(+1% AP) magic damage per second.
[Q]: Long range assault system Cooldown: 5s
- Stage 1: Launch 5 homing missiles toward nearest enemies, each missiles deal 35 --> 70 (+35% bonus AD) damage. One enemy can be targeted by multiple missiles. Range: 500 Cost: -1 [Battery] ; +10 [Heat]
- Stage 2: Launch a rocket forward, deal 60 --> 125 (+45% bonus AD) damage to the first enemy hit and 80% damage to enemies around, reduce all enemies hit's armor by 20% for 3s. Range: 700 Radius: 250 Cost: -2 [Battery] ; +20 [Heat]
- Stage 3: Launch 3 waves of rockets, each wave deal 80 --> 170 (+60% bonus AD) , slow by 25% and ground all enemies hit and reduce all enemies hit's armor by 30% for 3s. Range: 700 Radius: 400 Cost: -3 [Battery] ; +40 [Heat]
[W]: Heat venting system Cooldown: 20s
- Heat Level 1: Release a cloud of smoke around Leon, dropping [Heat] and reset its auto attack time. Cost: -1 [Battery] ; - 10 [Heat]
- Heat Level 2: Release a cloud of smoke around Leon, dropping [Heat] and reset its auto attack time. The smoke linger for 3s cause every enemies within the smoke to miss their attack. Radius: 300 Cost: -1 [Battery] ; - 20 [Heat]
- Heat Level 3: Release a cloud of smoke around Leon, dropping [Heat] and reset its auto attack time. The smoke linger for 6s cause every enemies within the smoke to miss their attack and take 30 --> 100 (+10% AP) magic damage every 0.5s. Radius: 500 Cost: - 1 [Battery] ; -30 [Heat]
[E]: Tactical combat matrix Cooldown: 20 --> 10s
- Stage 1: Dash forward, deal 30 --> 80 (+25% AD)(+5% max HP) damage to the first enemy champion hit and push that enemy along with all enemy champion Leon collide with while dashing until Leon reach max dash range. Range: 600 Cost: - 1 [Battery] ; + 10 [Heat]
- Stage 2: Dash forward, deal 50 --> 120 (+30% AD)(+7% max HP) damage to the first enemy champion hit and push that enemy along with all enemy champion Leon collide with while dashing until Leon reach max dash range and snare all of them for 1.25s Range: 750 Cost: -2 [Battery] ; + 20 [Heat]
- Stage 3: Dash forward, deal 75 --> 160 (+40% AD)(+10 % max HP) damage to the first enemy champion hit and push that enemy along with all enemy champion Leon collide with while dashing until Leon reach max dash range and deal 80 --> 175 (+25% AP) damage every 0.5s to all enemy units around Leon and slow by 35% for 5s. Rang: 750 Cost: - 3 [Battery] ; + 40 [Heat]
[R]: Hextech core ultra matrix
- Passive - Self repair matrix: Each time Leon cast an ability, Leon recover 5% missing HP per 1 [Battery] used.
- Active:
- Stage 1: Reduce damage taken by 10%. Each attack grant 1 [Battery] and 10 [Heat] and Leon will not overheat for 5s. Cost: - 3 [Battery] ; + 40 [Heat]
- Stage 2: Reduce damage taken by 20%. Each attack grant 1 [Battery] and 10 [Heat], reduce the target's damage by 1% for 3s and Leon will not overheat for 8s. Cost: - 4 [Battery] ; + 50 [Heat]
- Stage 3: Reduce damage taken by 30%. Each attack grant 1 [Battery] and 10 [Heat], reduce the target's damage by 1% for 3s, increase Leon's Heat cap to 200 and Leon's Battery cap to 20 and Leon will not overheat for 10s. Cost: - 5 [Battery] ; + 60 [Heat] ( Note: When Leon's R wear off, if its [Heat] is 100 or more, it will overheat and explode like normal )
Change Log
- 4/5: First posted
- 5/5:
- Lore fixed
- 6/5:
- Abilities' names changed
- Passive added Heat Level, Battery generation.
- Q changed
- New R
- Number changes