[New Champion Concept] Aidan, Wielder of the True Flame

blueyedmonkey123·6/6/2019, 3:53:33 PM·1 votes·1,298 views

Aidan Wielder of the True Flame Melee 250 range

passive: Wild Fire Basic attacks deal 1% splash damage per level (18%MAX) around Aidan in AA range.

Q: Fire Vein (Skillshot) Leap range 350 400 damage range 10/9/8/7/6 sec cooldown 60 mana Leaps in targeted direction smashing staff into the ground dealing damage to all enemies in area. Deals 150% AD as physical or mixed damage modified with E.

W: Fire Tribute 550 charm range 15/14.5/14/13.5/13 sec cooldown 80 mana Stomps his staff charming all enemy champions in area for 0.5 sec.

E: Kindle 10/9/8/7/6 sec cooldown 60 mana Duration 3 sec Sets staff on fire. All bonus AD becomes magic damage on hit.

R: Challenging Flames (Target) 550 cast range 100 mana 120 sec cooldown After short delay forms the ring of fire in 550 range around cast location of challenged enemy for 6 seconds. If challenged enemy goes through flames it will sufferer reduced armour and magic resist by 30/40/50% for 3 sec.

4 Comments

nooperton6/6/2019, 4:13:39 PM2 votes

W sounds too good with a CD under 5 seconds with 45% cdr in a 550 range. With 45% cdr you can also almost permanently E, maybe if cooldowns were longer it would be better especially with the Q on a 3ish second cooldown. Or the E's CD could start after the E's effects end.

Zorture6/6/2019, 11:04:39 PM1 votes

ok but...you cant build tank at all against him like, at all, even thornmail loses value to his ult

Gilgayu6/7/2019, 12:10:37 AM1 votes

Hi hi, It's been a while since I did a proper champion concept analysis, so if I miss something, mb xD


Just a general rule of thumb when creating concepts: The more "tools" a champion has, the more counters they should have.

Tools can mean things from high dmg, low cd, lots of aoe, to even mobility or even just survivability.

Just something to keep in mind when creating concepts, cuz I know although some abilities might seem cool af when you come up with it, it might not be the best for this particular champ.


Okay let's start with the image you have in mind for this concept.

Do you want a tank shredder? one that can rip through both armor and mr with ease? If yes then he mustn't have too much threats on non-tanks, but he also needs a way to keep him alive against non-tanks so he can actually do his job. Something like "Aidan heals for x% if the bonus magic damage he deals to units who have their defense shredded" can do wonders.

Or do you want a simple hybrid carry that's more aoe focused than Jax? If that's the image you have, I strongly suggest to change his w for something more fitting of a skirmisher/duelist. There are a lot of options, such as becoming untargetable, increased ms and bonus effects for aa, or even something like throwing away his staff, creating some sort of field (shen style, if you will).

Overall, I think one of the most important part of a champion is the fact that you will be able to achieve something if you main it. For example, by even maining garen you will be able to w at the right time, avoiding the maximum amount of damage. by maining blitz you will get a better idea of how you can "combo", like q aa e, which is absolutely legit but no one does it xD.

My point is that for Aidan, there really isn't much to master. Sure, someone who mains him knows which walls he can jump over, but that's about it. Changing some abilities into skill shots can help, or just make the kit more complicated will do the job as just well.


Lastly, just a personal note...

Since he is the Wielder of True Flame, shouldn't he have more things to do with flame or at least true damage? I mean a caster/bruiser would definitely be interesting, or even just a melee caster (not melee ap bruiser, big difference) isn't a theme that's often touched on.


Hope this is alright ;)