Duo, the Twins of Unknown
Duo; the Twins of Unknown
Health: 450 (+48) Health Regen.: 4.8 (+0.3) Mana: 380 (+37) Mana Regen.: 6.8 (+0.4) Ranged: 550 Attack Damage: 45 (+3) Attack Speed: 0.575 (+3%) Armor: 26 (+3.4.) Magic Res.: 35 Mov. Speed: 335
Passive: Duo share energy, using the same mana for both of them. When one twin dies, the other is immediately swapped into play. If the surviving twin lasts the respawn time of his twin, they are both healed to the maximum, but silenced for 2.5 seconds as they rejoin.
Black Twin:
Q: Beam of Dark
- Mana Cost: 50/55/60/65/70/75
- Cooldown: 10/9/8/7/6/5
- After channeling for 0.5 seconds, dealing 60/75/90/105/120/135 (+30% AP) over the duration to enemies within 250 range, a beam is shot and explodes, dealing 55/65/75/85/95/105 (+35 AP%) to nearby enemies. -6 ranks
W: Well of Despair
- Mana Cost: 65/65/65/65/65/65
- Cooldown: 16/15/14/13/12/11
- The twin conjures a well of despair for 2 seconds, slowing enemies within for 25%/30%/35%/40%/45%/50% and dealing 35/45/55/65/75/85 (+20% AP) every second. -6 ranks
E: Wave of Insanity
- Mana Cost: 45/50/55/60/65/70
- Cooldown: 13/12/11/10/9/8
- The twin deals 65/70/75/80/85/90 (+40% AP) to enemies in a cone, silencing them for 0.75/1/1.25/1.5/1.75/2 seconds. -6 ranks
R: Tag Team
- Health Cost: 5% Current Health (taxed onto the twin being swapped INTO play)
- Cooldown: 6.5
- The twins swap places, dealing damage to the one coming into play for the return of new abilities. -1 rank, comes with level 1.
White Twin:
Q: Cone of Healing
- Mana Cost: 30/35/40/45/50
- Cooldown: 9/8/7/6/5
- The twin summons light in a cone, healing allies within for 55/75/95/115/135/155 (+45% AP) and blinding enemies for 1/1.25/1.5/1.75/2/2.25 seconds. -6 ranks
W: Circle of Recovery
- Mana Cost: 40/50/60/70/80/90
- Cooldown: 26/24/22/20/18/16
- The twin conjures runes in a circle for 4 seconds, protecting allies from 10% (+0.025% AP as a percent reduction) damage within and healing them for 85/120/155/190/225/260 (+55% AP) health, while reducing enemies magic resist by 20% who are inside it. -6 ranks
E: Idol of Love
- Mana Cost: 45/55/65/75/85/95
- Cooldown: 30/27/24/21/18/15
- Health of the Idol: 250 (+50% AP)
- The twin creates a statue, giving champions a shield for 20/45/70/95/120/145 (+5% AP) per second (up to a maximum of 750) to those around it. The shield lasts until it is depleted, or the champion leaves, and is replenished after 3 seconds of no damage dealt to the target. The idol lasts for 45 seconds, or until destroyed by enemy auto attacks.
- 6 ranks
R: Tag Team
- Health Cost: 5% Current Health (taxed onto the twin being swapped INTO play)
- Cooldown: 6.5
- The twins swap places, dealing damage to the one coming into play for the return of new abilities. -1 rank, comes with level 1.
This is the first champion I have ever thought of; please leave (constructive) criticism of what could be nerfed/buffed/altered. Thank you for viewing!