Nathaniel, The Spectre
Role Primary: Marksman Secondary: Fighter
Stats Health: 390 (+90) Health Regen: 5 (+0.5) Mana: 180 (+45) Mana Regen: 5 (+1) Range: 530 (Ranged)
Attack Damage: 50 (+3.5) Attack Speed: 0.645 (+1.5%) Armor: 20 (+3.5) Magic Resistance: 30 (+0) Movement Speed: 330
Abilities
Target Acquired-Passive: When Nathaniel attacks a target consecutively they are applied a stack of Locked On which lasts for 3 seconds or until it is refreshed. Upon reaching 3 stacks of Lock On, the next basic attack will critically strike the target and grant Nathaniel 10%/15%/20% bonus Attack Speed for the next 5 seconds. Nathaniel cannot critically strike a target with Target Acquired on the same target for the next 5 seconds after. Selecting a different target for attack will reset Lock On stacks.
Take Aim-Q: Range: N/ACooldown: 10/9/8/7/6/ Mana Cost: 50/60/70/80/90
Passive: Critical strikes cause the target to bleed 10/15/20/25/30 each seconds for 3 seconds.
Active: Nathaniel takes aim for his next basic attack, extending his range by 300 units and empowering his next auto attack to deal an extra 10/30/50/70/90 (+60% Bonus AD) physical damage.
Adrenaline Rush-W: Range: N/ACooldown: 20/18/16/14/12 Mana Cost: 80/90/100/110/120
Nathaniel gets a rush of adrenaline that heals himself for 40/70/100/130/160 (+50% AP) over a period of 5 seconds and giving him an extra 10%/15%/20%/25%/30% Movement Speed. For the next 10 seconds Nathaniel is empowered by Adrenaline. While empowered by Adrenaline, Nathaniel takes 5%/10%/15% reduced damage.
Full Auto-E: Range: 600 Cooldown: 19/18/17/16/15 Mana Cost: 80/90/100/110/120
Nathaniel lets loose a hail of bullets in a 45 degree cone that deals 15/25/35/45/55 (+40% Bonus AD) per second for 3 seconds and lowering enemy armor by 5%/10%/15%/20%/25%. Nathaniel can change the line of fire as it will follow the direction of the cursor for 1.5s albeit slowly.
Airstrike-R: Range: 1000 Cooldown: 120/110/100 Mana Cost: 100
Nathaniel calls down an airstrike in a targeted path, a plane flying overhead and firing missiles that deal 200/250/300 (+50% Bonus AD) to five 200 unit areas along the selected path. Enemies in the 100 unit center of each zone are stunned for 0.75s.
Random concept I did for fun. Amazing art by FonteArt. Check out his DeviantArt here.