Nathaniel, The Spectre

SoundXWave·10/14/2014, 1:13:03 AM·2 votes·2,041 views

Role Primary: Marksman Secondary: Fighter

Stats Health: 390 (+90) Health Regen: 5 (+0.5) Mana: 180 (+45) Mana Regen: 5 (+1) Range: 530 (Ranged)

Attack Damage: 50 (+3.5) Attack Speed: 0.645 (+1.5%) Armor: 20 (+3.5) Magic Resistance: 30 (+0) Movement Speed: 330

Abilities

Target Acquired-Passive: When Nathaniel attacks a target consecutively they are applied a stack of Locked On which lasts for 3 seconds or until it is refreshed. Upon reaching 3 stacks of Lock On, the next basic attack will critically strike the target and grant Nathaniel 10%/15%/20% bonus Attack Speed for the next 5 seconds. Nathaniel cannot critically strike a target with Target Acquired on the same target for the next 5 seconds after. Selecting a different target for attack will reset Lock On stacks.

Take Aim-Q: Range: N/ACooldown: 10/9/8/7/6/ Mana Cost: 50/60/70/80/90

Passive: Critical strikes cause the target to bleed 10/15/20/25/30 each seconds for 3 seconds.

Active: Nathaniel takes aim for his next basic attack, extending his range by 300 units and empowering his next auto attack to deal an extra 10/30/50/70/90 (+60% Bonus AD) physical damage.

Adrenaline Rush-W: Range: N/ACooldown: 20/18/16/14/12 Mana Cost: 80/90/100/110/120

Nathaniel gets a rush of adrenaline that heals himself for 40/70/100/130/160 (+50% AP) over a period of 5 seconds and giving him an extra 10%/15%/20%/25%/30% Movement Speed. For the next 10 seconds Nathaniel is empowered by Adrenaline. While empowered by Adrenaline, Nathaniel takes 5%/10%/15% reduced damage.

Full Auto-E: Range: 600 Cooldown: 19/18/17/16/15 Mana Cost: 80/90/100/110/120

Nathaniel lets loose a hail of bullets in a 45 degree cone that deals 15/25/35/45/55 (+40% Bonus AD) per second for 3 seconds and lowering enemy armor by 5%/10%/15%/20%/25%. Nathaniel can change the line of fire as it will follow the direction of the cursor for 1.5s albeit slowly.

Airstrike-R: Range: 1000 Cooldown: 120/110/100 Mana Cost: 100

Nathaniel calls down an airstrike in a targeted path, a plane flying overhead and firing missiles that deal 200/250/300 (+50% Bonus AD) to five 200 unit areas along the selected path. Enemies in the 100 unit center of each zone are stunned for 0.75s.


Random concept I did for fun. Amazing art by FonteArt. Check out his DeviantArt here.

4 Comments

cHAncEman129210/14/2014, 4:48:25 AM1 votes

Very interesting concept. I'll admit at first I wasn't really taken by the concept; however, after some consideration I think the fighting style that this kit promotes is unorthodox but oddly engaging. The skills don't seem to really cohere to one another BUT there are some interesting ramifications. To be short this kit reminds me a lot of Gangplank, in that while it lacks focus I think the unique gameplay pattern would be really fun.

Consider... the champion has lower than average ADC range BUT has a short cooldown range increasing steroid BUT has a short range armor shred ability BUT he can heal and has a long range AoE stun engage.

In all it seems like the makings of a top laner of come sort.

My main criticism would be mana costs and my fear that this champ may have a wicked high abuse scenario. An ADC that could engage/guarantee crits/ burst/armor shred may be a little too generalist. I would like to hear what your goals where with this concept!

SpartanJanitor10/15/2014, 12:42:57 AM1 votes

I'll agree, it is an interesting concept, but I also fear that this champ would have horrible abuse scenarios. Crits by themselves are a high advantage, so adding additional effects on top seems like a little much.

I also find this guy to be...out of place. What I mean by this is that it fits into a modern or futuristic sci-fan more than it would League's fantasy setting. My suggestion would be to change his design to possibly be more hextech in nature since it would fit in with the Piltover region of Runeterra.