Champion concept: runi the baby dragon

MrCurlyBurns·8/27/2016, 3:43:43 AM·2 votes·701 views

Here's another champion idea that should be more balanced then my last ideas especially my voiding champ.

Passive: gathering friends Runi's dragon friends appear around the jungle entering within 300 units with them causes them to join forces. Runi's friends deal 70% of his ad and have 80% of his attack speed. His friends fight with him but have no health and will only be near him when he goes in there area of 300 units.

Q grasp of flame no cost Runi shoots out a cone of flame dealing 70|100|130|175|230 damage to all units hit and revealing them recast to pull in all revealed targets.

W flame puddle no cost Runi burps out a puddle of fire dealing 50|70|90|120|150 damage and 10|20|30|40|50 damage per second to enemy's on top as well as slowing them by 20|30|40|50|60%.

E faithful friends no cost Passive: gain a friend upon killing a enemy or large monster, max of 2|3|4|5|5.

Active: places a friend working the same as his normal passive the friend last for 3|3|4|4|5 seconds and has a attack range of 100|125|150|175|200

R feast no cost Calls all of his friends to attack one enemy with each dealing 25|50|75 damage all of the friends stay for 5|6|7 seconds before returning or vanishing if placed with his E ability.

Sorry it's only abilitys right now no lore if you have a lore idea put it in the comments below and I will make it into a new post.

3 Comments

Ninja Baby one8/27/2016, 5:36:06 PM1 votes

I actually like the idea of the small zones around the map where you gain bonus damage and the idea of actually being able to call them and summon new ones seem nice, but the total kit is kind of lackluster IMHO. The friends are a super cool mechanic, so... I know it's annoying to hear but rework the entire thing and center it more around the friends.

JanusRuE8/28/2016, 12:44:35 PM1 votes

Why are all the dragons fire :-( we already have a fire dragon Shyvana and a sun fire dragon AurelionSol... we need more elemental dragons to match up with the dragon pit! :-p I agree with Ninja Baby One, needs more focus on the 'friend zones', and I feel like the E should be worked into it's passive.

The passive is a very cool idea, but I think it needs more interaction with the rest of the kit. the Grasp of Flame pull gave me an idea im going to run with for this idea... Also if it has to be a fire dragon, i would make the friends Salamanders, because of the myth that says they are born from flames.

I would build a kit like:

*SPECIAL INFO

  • 'Salamanders' in range of Runi will attack enemies at the same time that Runi attacks. Salamanders that are not attacking will move towards embers, or hostile units who are 'ON FIRE!' (prioritizing Champions, Minions, and then embers). 'Black Salamanders' will spawn in and patrol the jungle. They cannot be killed, and will not despawn. 'Red Salamanders' will spawn when a Cannon/Large/Epic/Champion is killed while standing on Embers. They will despawn after 3 seconds if no Embers are in range.*

- 'Embers' will be left on the ground after some of Runi's abilities, and will last for 10 seconds. Hostile units who stand still on these 'Embers' will take damage. Embers can be 'Ignited' for 3 seconds, refreshing their duration. 'Ignited Embers' will deal damage even if hostile units are moving. 'Embers' can be ignited by some of Runi's abilities, or when hostile units who are 'ON FIRE!' walk over them.

- Hostile units who are 'ON FIRE' are revealed for 10 seconds, but this duration is reduced by the hostile units moving a distance.

Passive - Gathering Friends - Runi gains a stack of 'FRIENDS!' for every Salamander within a very short range. Each stack of 'Friends!' grants increased mana regen, and % ability damage.

Q - Flame Puddle - Runi spits out a circle of flames at it's feet, dealing damage, setting hostile units 'ON FIRE!', and ignite 'Embers'. Afterwords a ring of 'Ignited Embers' is left. EMPOWERED EFFECT - increased AoE size, and number of 'Embers' left after

W - Flame Breath - Runi breaths a cone of fire igniting 'Embers', dealing damage to hostile units and setting them 'ON FIRE!'. This ability will push 'Ignited Embers' and create new 'Embers' in the wake. EMPOWERED EFFECT - Increased range/width of cone

E - Inhale - Runi channels an inhale, causing 'Embers' and hostile units to slide towards it. Hostile units moving away from Runi are slowed instead of sliding towards it. 'Embers' slide 3 times faster and are consumed when they reach Runi. Each 'Ember' inhaled will boost the next Q or W's damage and effect (stacking). Each 'Ignited Embers' inhaled will reduce the cooldown of Q and E.

I figure a kit like this would be fun... balancing mana, and ember burn time to keep salamanders around to boost mana regen and ability damage, while trying to kill champions and cannon minions... I have no idea for an ult, but I see the issue of going into team fights and not having salamanders and embers around... so maybe an ult to help fix that without being to close to Illaoi's...