New Rotating Game mode Concept: Megachampions

XafeMode··3 votes·4,215 views

The concept of the game is a 3v5 on summoners rift where the 5 play normal champions while the 3 they oppose play champions that are buffed up to be able to fight while down in numbers. Here are some of the ideas I had for these "Megachamps"(or, you know, just let people control the doom-bots)

Alpha Aatrox: Passive: Aatrox's auto attacks deal 1-8% of his target's current health, and reducing shields and healing on his target by 15% for 1 second

Q - damage and speed of his current q, but with the mobility of his old q

W - Hitbox of old skillshot, but the first enemy champion hit gets the chains from his current w

E- old 3 hit switch passive

R - his current ult with aoe magic damage and attack speed from old ult

Monster Yi: Passive: Current Double strike, yi has 50% tenacity, and no attack speed cap on this champion

Q - current alpha, prioritizes enemy champions, scales with 100% of his bonus AD and 100% of his AP, critical strike modifier changed to 200%

W - Has an additional heal scaling of 100% bonus AD and has irelias W effect where the channel continues through CC

E - Same as current

R - Same as current

Nasusan: Same as current Nasus, but his Q is a passive on all his auto attacks

Showstopper Draven: Q axe buff doesn't need to be caught and his w movespeed is a passive every time he auto attacks an enemy champion it refreshes

Harmony Kayn: At level 6 he chooses one form, at level 11 he gets the benefits of both forms

Rapid ascension Kayle: Starts game ranged, becomes permanently exhaulted at level 11

While these champions are no where near enough for such a game mode, it is still a fun idea to mess around with. What are some of your ideas on how you would break champions for this kind of environment?

6 Comments

Gravy Traín2 votes

So what you're saying is doom bots but not bots

XafeMode3 votes

[{quoted}](name=Gravy Traín,realm=NA,application-id=A8FQeEA8,discussion-id=MVH0gcfo,comment-id=0001,timestamp=2019-03-10T16:53:24.472+0000)

So what you're saying is doom bots but not bots

https://i.kym-cdn.com/entries/icons/mobile/000/028/596/dsmGaKWMeHXe9QuJtq_ys30PNfTGnMsRuHuo_MUzGCg.jpg

Boltonator1 votes

This is what those champions would look like with an unfiltered Lulu R

XafeMode2 votes

{quoted}

This is what those champions would look like with an unfiltered Lulu R

judging by your icon, i understand why that came to mind. i had failed to think of that, but that's not quite as exiting, but it would work.

Reksee1 votes

Here are some of my ideas (of course you can dismiss them this is your concept.

Skarner

Passive: Same

Q: Same

W: Same

E: Automatically stuns enemies hit and does not slow down when going through enemies

R: Duration is 3 seconds, take 50% reduced damage during ultimate, and gain 20/30/40% movement speed during ult.

Shyvana

Passive: Deal 20% more damage to elemental drakes

Gain 15 armor and MR each time you kill an elemental drake

Q: Same

W: Deals up to 100% more damage based on enemy's missing health

E: Same

R: Lasts twice as long and take 20/30/40% reduced damage while in dragon form.

Sona

Passive: Same

Q: AP scaling increased from 50% to 65% and hits 3 enemies instead of 2

W: Heal scaling increased from 25% to 40%, shield scaling increased from 30% to 60%

E: Same

R: Stun duration increased to 2.5 seconds.

XafeMode1 votes

{quoted}

Here are some of my ideas (of course you can dismiss them this is your concept.

Skarner

Passive: Same

Q: Same

W: Same

E: Automatically stuns enemies hit and does not slow down when going through enemies

R: Duration is 3 seconds, take 50% reduced damage during ultimate, and gain 20/30/40% movement speed during ult.

Shyvana

Passive: Deal 20% more damage to elemental drakes

Gain 15 armor and MR each time you kill an elemental drake

Q: Same

W: Deals up to 100% more damage based on enemy's missing health

E: Same

R: Lasts twice as long and take 20/30/40% reduced damage while in dragon form.

Sona

Passive: Same

Q: AP scaling increased from 50% to 65% and hits 3 enemies instead of 2

W: Heal scaling increased from 25% to 40%, shield scaling increased from 30% to 60%

E: Same

R: Stun duration increased to 2.5 seconds.

i dont think this concept is going to go anywhere, but i like the ideas :)

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