Veluriyam: The Mirage (Anti-Assassin Support/Tank)
My 2nd of 3 Champion Designs along with Kun and A'Xia. Cheers!
Veluriyam - Shurima Passive: Internal Reflection - For every 100 damage Veluriyam receives from any source, Veluriyam gains 0.5 AP and 7 max HP.
**Q: The Fount **- Veluriyam transforms a 250-radius area into a Fount which lasts for 2 seconds. Allies standing in the Fount are healed every half-second; the Fount also grants true vision in a 350 radius area.
HEAL PER SECOND: 50 / 75 / 100 (+ 30% AP) MAX AMOUNT OF HEALING: 100 / 150 / 200 (+ 60% AP)
W: Prism - Veluriyam creates 1 (+1 per every 100 AP) clone(s) of an ally. Each clone mimics ally animations and increases damage output from ally by 2%. The clone(s) last for 2.5 seconds.
**E: Hidden Waters **- Veluriyam releases a current which travels forward and impacts the first ally or enemy champion hit. Upon hitting an ally, the projectile knocks ally back, but does not interrupt any channels or abilities. Upon hitting an enemy, the enemy is knocked back and receives magic damage.
MAGIC DAMAGE: 25 / 40 / 65 / 80 / 100 (+ 70% AP)
R: Stillness - Veluriyam selects target ally, becomes immobile and channels for 4 seconds. All enemy-champion damage received by the ally during the ability duration is reduced by 50%. 50% (+1% per 15 AP) of the damage is reflected back to the enemy champion.
Notes: AA - ranged Passive - playstyle based on taking risks in receiving damage and healing up in lane, to build HP and AP lategame Q: a weaksauce Janna ult, bread-and-butter skill for Veluriyam W: ability to save allie's life with clones (similar to LeBlanc/ShacO), or used offensively to amplify damage E: ability to reposition ally, which can help adc's without escape/dash such as Jinx. Can also be used similar to Syndra's E, but with only a fraction of the damage R: what makes Veluriyam unique as a support - complete counter to assassins to protect adc's. Main source of damage for Veluriyam