[Champion Redux] Absolom Lightshield - King of the Shadow Isles - AD Version
The only feedback I received on my previous post was that maybe he should be an AD champion.. I didn't want to infringe upon Yorick's domain too much originally so i adjusted the feel a bit. Please leave me your thoughts and ideas. Artwork adjusted slightly as well.
AD Marksman / Fighter Note: Hit per hit Absolom should be doing less damage than the majority of AD carries. Notice all of his abilities including his passive deal magic damage, but still scale with Attack Damage. This particular detail is to help with potential brick wall armor tanks as this kit does not provide any armor shred or percent based damage.
Black Mist All of Absolom's basic abilities summon a Blade Spirit. A blade spirit will attack whatever target Absolom is attacking dealing (15% Attack Damage) magic damage per basic attack. The blade spirit will continue to attack the target for 2 seconds, increased by 2 seconds per instance of damage up to a maximum of 6 seconds, with further damage refreshing the duration. Absolom may only have one blade spirit summoned per ability at any one time (max 3).
(New) Any target damaged by a blade spirit is effected by a debuff "black mist" for 2 seconds, each time the target is damaged again by a blade spirit the duration is renewed.
Blade spirits gain the benefit of any bonus attack speed Absolom may aquire.
Blade Spirit Health: 35% of Absolom’s maximum health Armor / Magic Resist:「 10 + (2 × Absolom’s level) 」 Attack Speed: 0.670 Move Speed: 300 / 340 / 390 / 445
Q - Dark Castigation Range: 600 Ground Target AoE Range: 100 Cost: 60 / 70 / 80 / 90 / 100 Mana Cooldown: 12/11/10/9/8 Active - Absolom hurls a violent curse at his enemies dealing 50/80/110/140/170 (+100% Attack Damage) magic damage and silencing nearby enemies for 1 seconds
Anointed: (Adjusted) While the blade spirit summoned by this ability is still active, when Absolom or an allied champion attack a target effected by "black mist", they gain 35/40/45/50 movement speed for 2 seconds.
W - King's Blade
Range: 600 Cost: 60 / 70 / 80 / 90 / 100 Mana
Cooldown: 10/9/8/7/6
Active – Absolom’s soul sucking sword leaches the life force of a nearby enemy, dealing 40/60/80/100/120 (+100% Attack Damage) magic damage and stealing 14/17/20/23/26% Movement Speed from the target for 3 seconds.
Anointed: (Original) While the blade spirit, summoned by this ability, remains active Absolom gains spell vamp equal to 10/15/20/25%. (Suggested: spell vamp and life steal of 5/10/15/20%)
Anointed: (New) While the blade spirit, summoned by this ability, remains active, Absolom recovers life equal do the damage it deals plus 10/20/30/40
E - Slipped Seaming Range: 475 AoE Range: 250 Cost: 90 Mana Cooldown: 14 / 13 / 12 / 11 / 10 Active: Absalom clears himself of any crowd control effects and then dashes a short distance in the targeted direction, causing nearby enemies to flee in terror for 1.5 seconds.
Anointed: The range of Slipped Seaming increases to 600 and while the blade spirit, summoned by this ability, remains active Absolom gains 20/30/40/50% bonus attack damage
R - Anointed by Shadow Cooldown: 35
Active: Absolom empowers his next basic ability used within 8 seconds (New) and reduces the vision of any enemy champion under the effect of "black mist" for 4 seconds. The cool down of Anointed by shadows is reduced by 1 seconds every time Absolom damages a large monster or an enemy champion (New) effected by " black mist". The cool down of Anointed by Shadows is automatically reset whenever an enemy champion dies within 3 seconds of being damaged by Absolom. Absolom Begins the game with one rank in Anointed by Shadows and can increase it at levels 6, 11, and 16.
Note; This version of the mad king would have counter play options if the enemy decided to focus on killing the fragile blade spirits thus nullifying the effects of Anointed by Shadows