[Champion Idea] Whip wielding Assassin/ Fighter
Hi, I was never good a introductions so here you just go. Feel free to comment, and work on the concept, if you like it. If you hate it let me know why. If you think its meh, also tell me why!
Visual Ideas: A Demonic (skelleton?) Warrior, in a thorny armor, wielding 2 extendable metal whips in his hands.
Gameplay Ideas: His autohits are medium range, but not considered Projectiles. He is a Physical Damage Assassin, based around getting to his target through the enemy team withi his passive and then killing them fast. He is also great for catching enemies off guard and solo in the jungle.
Passive: Whip Dance. When (insert Name) is Airborne, he can Auto attack, or use his Q-Spell Whip Slice. If he hits an enemy (minion or champion), he will then pull himself to that enemy from midair, slamming into them, dealing damage and stunning them for 0.5 seconds. While he flies and is NOT YET slammed into the enemy, he can chain this jump with another Autohit or Q proc, to pull himself from enemy to enemy. Stun and damage will only be applied to the final enemy. With his Q-Spell he can only pull himself to champions, Autohits will also pull him to minions and mosters.
Q-Skill: Whip Slice (three activations, 0,2 sec cd and 2 seconds time between activations, cant autoattack between activations) (insert Name) Flings his whips 3 times in a forward line dealing damage in the area. Each fling is directed at the mouse cursor. The first hit on each enemy slows the enemy. (range around the same as Annie W-Spell)
W-Skill: Burning Rush (insert Name) Puts his whips on fire for a fixed duration. All of his basic attacks and spells that damage the enemy with his whips set them on fire, applying a DoT-effect. If Burning rush is active during the first cast of his Ultimate, he will leave a burning trail, that applies the same DoT on enemies who cross it.
E-Skill: Crusher (insert Name) Jumps upward for 1 second. during the Jump (insert Name) is considered Airborne. If (insert name) Doesn't get displaced (Or moves with his passive) during his jump he will Slam the ground, dealing damage in a circle around him, and will be slowed for a short duration.
**Ultimate: ** 1. Activation: (insert Name) starts spinning his whips to his side. (Spinning status reaches max. stacks at 5 seconds and cancels after 10 seconds, going on a 20 second cooldown and refunding mana) 2. Activation: Bashes his whips in a broad line in front of him, dealing damage for each stack charged, then pulls them back to himself, pulling with them the closest enemy hit, slamming him into (insert name) himself dealing extra damage and stunning them.
**Other Ideas: ** As if the dance animation isnt already clear...: "WATCH ME WHIP,... NOW WATCH ME NAE NAE" A cowboy skin is kind of fitting.
Regards, iPangolin