Diana Rework (Inspire by Yasuo)
So Diana, if you ask me is a pretty balanced champion with her q, w, and e. The real problem with her would be her ultimate if you ask me. It's a very linear movement spell that is completely contrary toward the way LoL is going. Champions that dash inward or move linearly with no outward escapes are not played (competitive play) like Malphite, Olaf, Nasus, Amumu, mundo etc. The only ones acceptable are Rammus, J4, Maoki and Rengar because they excel in certain things like Rammus: MS, J4: below 10 sec eq combo, Maoki:knockback + aoe tank and Rengar: stealth assassinate.
The main thing I wanted to share with my idea is to eliminate the fighter/brawler/tank side of Diana (rework of w). And make her ultimate a dash much like Yasuo. But, instead of toward minions make it a general dash with higher cd/bonus effect. i.e. Maybe like 6-8 sec flat and then if she goes through someone with her q proc it lowers down to like .5 sec.
Pros: -This would make Diana much more of an AP assassin that is skill orientated unlike Akali which is the direction LoL is going. -Diversifies the Assassins game and allows for solid AP assassins comps that don't get countered by pink wards. -Creates a new tier 1 champion
Cons: -balance issues with her being too tanky at first -AP assassin/tank with high damage.
This was just an idea I wanted to put in the LoL game designers heads because its something that can extremely diversify Diana and make her a lot more fun and viable.