Wukong rework plz

ArkyWantsSnacks·4/19/2016, 10:37:25 PM·2 votes·1,787 views

Just a warning, i am not a lol expert, so many of my thoughts could be ridiculously wrong.

Anyways, as the title suggests, i am thinking of a Wukong rework. Right now, Wukong is kinda boring to play, jus press w e q r and walk away, so i think riot should make each champion different(riot i know ur trying very hard) TBH riot didn't really make Wukong just like what he was in the stories"journey to the west", and his stick/baton is actually magical, it can change sizes by his will.(not sure if its because they didn't want Wukong to be 2 similar, so they made some changes)

Here are the abilities i think he should have. Passive : (don't have names for any of them yet) For every 3rd enemy(monsters, minions, champions, NOT structures) Wukong kills, he gains one bonus attack damage, and his stick grows in size, maximum 100 bonus ad. (300 cs is pretty hard to get if u r not skilled enough) when his stick grows in size, his aa range also grows.

Q: Wukong throws his stick at a target location, dealing physical damage, then he can dash to it, dealing more physical damage on collision, now ur probably thinking its 2 op, but here is the catch, he cannot auto attack when his stick is out of his hands.(makes more sense, since he doesnt have the stick anymore.) mana cost: 60/70/80/90/100 cooldown: 12/11/10/9.5/9

W: this is my favorite ability. In the stories about Wukong, he is more mobile and not so tanky. So what i think dis ability should be is dat instead of cloning himself, he dodges the next attack, BUT this "spell shield" only lasts for like 0.2-0.3 seconds, so you must be really good at timing it, if u successfully dodge the attack, then you gain 80% of the mana back, and the cool down refreshes completely. Wukong cannot use dis ability when he is hard ccd. mana cost: 20/25/30/35/40 cooldown: 15/14/13/12/11secs

E: Wukong rides a nimbus right? well, lets make his ride it for longer then a second. What i had in mind was that when u use the ability, he rides his nimbus, and he slowly builds up movement speed, taking any damage will cancel this. After a few seconds (3-4) his next auto attack would be a dash,(still on his nimbus!) after his attack lands, he lowers him self to the ground again. mana cost: 70/80/90/100/105 cooldown: 20/18/15/14/12secs

R: In my opinion, the old Wukong ulti is useful in team fights, but pretty useless in 1 v 1s, cause u can probably do more damage with autos then the ult. Riot missed out on one of the most op abilities Wukong had in the stories. And that is he can see through the 'mist' (he could c through monster's veils when they transform or when they r dressed up as others.) Wat i thought his ulti should be is that he marks an enemy(a targeting spell) and he can throw his q at the enemy, no matter where they r. Also, he can c the marked enemy through fog of war. The mark burns the enemy, dealing magic damage,for 5 seconds, and the vision and q buff also only lasts for 5 seconds. mana cost:100/110/120 cooldown: 95/80/75secs

That is it for my thoughts. Please leave a comment below of what u think of it.(no flaming plz)

2 Comments

SneaselSawashiro4/14/2017, 3:00:36 AM2 votes

I agree with the fact that Wukong's a bit boring to play. He's quite outdated and compared to Riot's recent releases lacks a definitive theme.

However, as discussed with a friend of mine, there's a ton of different routes for a rework since a Sun Wukong/Son Gokuu rip-off has a ton of potential (and not in the Dragon Ball-type since that Wukong/Gokuu is a name-thief).

RS1561/10/2017, 4:46:46 AM1 votes

Wukong is pretty fun to play if u build him assassin. His passive just barely makes him tanky enough so that he can esacpe safely after executing targets and his w is an iconic ability in league of legsnds, so his w should remain as it is. Overall Wukong is in decent spot right now and there are many other champions that deserve a rework before he does