Warwick Rework Idea

Exodusian··1 votes·835 views

Passive - Relentless: Warwick has +12% Attack Speed

Warwick

Q - Lunar Slash: Cleave enemies in front of you applying on hit effects.

W - Chase: Gain a burst of movement speed for 4 seconds your next auto attack stuns for 1.5 seconds. E - Blood Scent: Toggle Warwick gains sight of all nearby enemies below 50% of their maximum health, If any enemies are revealed this way Warwick gains movement speed

R - Enrage: for 10 seconds the screen dims and Warwick lets out a howl he then gains a small amount of movement speed running on all fours, during this time Warwick’s stats are buffed.

This is just an idea so don't freak out and say it's broken to sht.

7 Comments

Wonderlands1 votes

1.5 sec? try just 1 or .75

RisenDarkKnight1 votes

I think his ulti should stay the same as live, it's pretty core to his kit.

Your passive idea is a bit bland. For comparison, nocturne gets 20% attack speed permanently as his W passive, and it goes up as he levels his W and has an actual passive as well. Diana also gets 20% attack speed as part of her passive, but she gets the aoe AP scaling cleave every third auto attack as well.

Your Q, W, and E ideas seem good though. (though if you give him back the suppress on his ult the W stun should be shortened like Lucifir said)

Blàdedancer1 votes

No, while his ult is important to his kit, it's also really bland and basic (like all his other abilities) so I think he's getting a full rehaul

CrimsonCobra31 votes

I agree with RisenDarkKnight. His ult is core, and I believe it will remain on his kit in one or another form.

CrimsonCobra31 votes

I think you could do something of the sort: move your concept for his ult to his E (It's cool), and give him true vision of nearby low enemies when activated. Then keep something close to what you have for his w (I like the stun), but maybe nix the movespeed since you put it on his E. Finally, restore his ultimate, but give it some counter-play. Such as making it a dash. Or not.

I also made a rework a while back, and saw several good ones. So this is by no means the first. But it is one of the simplest. And Riot was stressing that they wanted to keep him simple.

WinBoat1 votes

My WW rework.

Q - 3 combo attack, similar to Riven's Q, except it's a big heal at the end, doesn't knock you up. The first auto heals, the 2nd heals more, the 3rd heals by a good amount.

W. An speed buff, and AOE damage attack where WW jumps a short distance, comes slamming down and does damage to everyone when swinging his claw.s

E. A movement slow he puts on the enemy, a good slow like Nasus. Also, does damage.

R. His lockdown mechanic, keep it as it is.

Exodusian1 votes

Thanks for the feedback, it thought I could have some fun with this idea because Warwick's concept is really cool and fun to play around with. In response to Lucifir, I decided to make the w stun 1.5 seconds to get away from the fact that his ganks count on his ult. So if he had a mini ult before level 6 he could gank a lot earlier which I think would improve his efficiency as a champion for beginners. I agree with Bladedancer that his ult is bland and boring. I feel like Warwick is very similar to Shyvana as in they can only gank until a certain point, for Shyvana its until she gets frozen mallet and for WW its until level 6 so I want Warwick to not have to face that challenge. I hope this makes sense because it does in my head Warwick

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