Munro rework discussion
Mundos finally found his spot in league as a solid top lane and jungle pick even after the quick fixes applied to his healing But I think a lot of his mad doctor of Zaun isn’t seen aside from the broken lap coat so let’s get some rework discussion going while riots in rework mode Passive stimulate the cells: scaling Doran’s shield that scales with hp and resistance prompting Mundos to build a mixture of both R: A transformation like Jayce that changes his abilities human/mutant cleaverGOD mutant form gains extra hp and improved healing Q:Human: violative concoction Munro throws a vial that deals aoe magic damage based on ap Mutant: the cleaver throw we all know and love but scaling with ad W: Human: Healing juice channeled heal used for additional sustain in lane Mutant: agony duh nothing more perfect then when fighting a mutant he just sets himself on fire just to hurt oh too E: Human Pycho stims can be taken 3 times like a charge system that increases dr mundos stats when he morphs using ult but has a chance to negativly impact Mundo by forcing a change and locking him out of human form for a set time thinking 30 seconds? While also giving him a random debuff Mutant: Pain Mundos gains ad increasing based on missing hp like his old e but upon activation mundo inflicts PAIN on his resets his next auto scaling with ad and applying crits/onhit effects but Mundo can get overexcited and instead hit himself acting as a double edge sword erh cleaver As for his resource bar human form uses mana mutant hp this is just an idea that makes Mundo a tad bit more complex while keeping him simple and preventing him from being useless once people get Grevious wounds
Post your own thoughts and changes to be made to Mundo and how you think they can add to his kit as a whole