Clyde, The Full Metal Matron (Champion Concept)

Osamu Tezuka·10/3/2016, 6:00:20 AM·7 votes·1,320 views

EDIT AS OF 11/19/2016: If you're reading this now, this champ was submitted hella long ago. There's a couple problems with her and I'm actually planning on reworking her and resubmitting her at a later date. For now, just uh, yeah. Enjoy lookin' at this, I guess.

She's an older woman (mid-60s). Wears a giant suit of power armor (think Terminator armor from Warhammer 40k, but also Lennox's armor from EVOLVE). I was thinking she'd be almost as tall as Nautilus, almost as wide as Sion. Her face is visible when out of combat. when she attacks/uses an ability/is attacked, a visor deploys.

Something along these lines here for the armor. Obviously, the art isn't mine. Larger fists, more of a helmet than the full shielding that the picture shows and sort of tesla coils on her back.

**PASSIVE **- The EXO-02 - Uses ELECTRICITY as resource. starts at 100 electricity, abilities consume electricity. if she doesn’t use her abilities for 3 seconds, she recharges electricity.

Q] Jaws of Steel - Extends her arms and brings them together, hitting in a cone. Enemies hit on the edges of the cone are brought to the center, directly in front of Clyde. Damage: 65/105/145/160/170 physical damage Cooldown: 14/12.5/10/9.5/8 Range: 625 Consumes 25 Electricity

W] Leaping Shockwave - Clyde uses the servos in her armor to leap forward, slamming her fists down in front of her sending out a shockwave in a line, stops if it hits a champ and slows all targets hit. directly hitting with Clyde’s model deals attack damage, while the shockwave deals magic damage. only one of these can hit the same target. both hits slow, but can't stack. can be used to leap over walls. Jump Damage: 65/85/110/140/170 physical damage + 15% max health Wave Damage: 70/90/110/135/165 magic damage +10% missing health (I don’t actually know whether or not that’s balanced, i kinda just thought it was interesting to have that damage contrast and force the player to pay attention to what they’re hitting their targets with) Jump Distance: 400 Wave Distance: 350 Cooldown: 18/16/14/12/10 Consumes 25 Electricity

E] Generator Assault- passive/active Passive - Gains movement speed when she casts an ability. Has a 9/8/7/6/5 second cooldown. ** Active** - Clyde revs up her suit, empowering her next four attacks. increases attack speed, each hit generates 10 electricity. if all 4 autos hit the same enemy, that enemy is knocked into the air on the last hit. Movement Speed: 30/35/40/45/50% Movement Speed boost, decays over 1.5 seconds. Cooldown: 14/12/10/8.5/7 Consumes 0 Electricity

R] Electrical Expulsion - discharges electricity in 4 waves in 1.5 second intervals, each wave takes up 25 electricity. she can move while doing this. can cancel by activating again. she keeps however much electricity she has left. If she has less than 25 electricity before the next wave, her ult deactivates on its own. There is a 1.5 second delay before the first wave. Note that this isn't a channel, but still a telegraph as you can see her back-mounted generator preparing to fire the first wave. Damage: 85/125/160 magic damage per wave + (75% AD)(55% AP) Range: 750 Cooldown: 150/125/100 Consumes 25 Electricity per wave

LORE -

“Zaunite, Noxian, Demacian, Piltover… ian? Whatever they are, if they get in my way, I’ll crush them all.”

Age is no factor for Clyde, the Full Metal Matron. As a young woman, she was a prodigal inventor, focusing on machinery to help ease laborers all across the continent, from the miner to the dock worker.  At the height of her inventing career, however, she was sabotaged. In the middle of a demonstration of her EXO-01 Powered Armor, the suit malfunctioned, and she was crippled. Afterwards, Clyde disappeared from the forefront of technological progress for forty years. Her accomplishments faded into memory and her technology was innovated upon, to the point that her influence on the city of Piltover nearly disappeared.
The next time she was seen was inside a suit of armor even larger than the EXO-01. A juggernaut of steel and electricity by all accounts. Reports came from Zaun that she had smashed her way through an inventor’s lab and destroyed everything in her path, surrounded by pulses of electricity and sparks. The lab was decimated, everything inside either crushed or burned by electricity and the inventor himself, dead. Reports now come from all over the continent of a metal machine piloted by an elderly woman, crushing any who attempt to apprehend her regardless of their allegiance.
Despite her habit of wreaking havoc, there is a human under the steel skin of her armor. Her inability to walk on her own, without the assistance of her suit, is a sore point for her and her weakness is compensated by raw power. Her vengeance has been fulfilled, but now she wanders aimlessly on Valoran, seeking ever greater fights and parts to repair the EXO-02. She knows her time is limited, so she seeks a purpose, for both herself and her machine. Clyde strides ever forward, seeking this purpose, bound in a prison of her own creation. It isn't all bad, though. She's made a few friends and allies on her journey, and each step brings her closer to, well, anything.

Friends: Heimerdinger Ekko Enemies: Viktor

Champion select: “Steel and lightning! Nothing will stand in my way!”

Moving:

“Can’t this thing go any faster?!” “There better be a fight over here…” “With steel and lightning.” “The EXO-02 can withstand anything.” “I’m too old for this.”

Attacking:

“Let’s go, punk!” “You can’t handle this!” “Punch, punch, punch!”

Activating her Q:

“Fight me!” “Face the Jaws!” “Nowhere to go now!”

Activating her W:

“Face me!” “Can’t run from this!” “Shockwave!”

Activating her E:

“Generator assault!” “Goin’ into overdrive!”

Activating her R:

“Expulsion!” “Can you feel it, now?!” "Ride these waves!"

Taunting Piltover champions:

“Is this the best that Piltover can do now? Huh. Pathetic.”

Taunting Zaun champions

“I can smell the Gray coming off of you, Zaun scum.”

Taunting Noxus champions:

“I’ve fought your Legion and won every time. You aren’t even worth the trouble.”

Taunting Demacian champions:

“I got your justice and honor right here, Demacian.”

Taunting younger champions (Ekko, Ezreal, Taliyah, etc.)

“I’m old enough to be your grandmother. Are you sure you’re supposed to be here?”

Taunting Enemy Yordles:

“Hah! I’ll crush you underfoot, same as the rest of them!”

Taunting Enemy Heimerdinger:

“Old friend. Where were you when I needed you most? Oh, well. Fight or be crushed.”

Taunting enemy Ekko:

"You up for some more training, kid? Good, because I ain't goin' easy on you."

Taunting Enemy Jayce:

“You’re the best Piltover can produce? We’ll see, pretty boy. I’ve eaten things scarier than you for breakfast.”

Taunting Void/large (Maokai, Blitzcrank, etc.) champions:

“You look like you’d be fun to punch. A lot of fun.”

Taunting near friendly Ekko

"You ready for another fight, kid?" "You're alright, for a Zaunite. No offense. Sort of. Mostly offense. But also, not really."

Taunting near friendly Heimerdinger

"You're a sight for sore eyes, old friend. Let's show 'em what we can do." "I can't forgive you, Heimerdinger. But I don't hate you."

Joke: >“Back in my day, we had to walk through fifty feet of snow just to get out of the base! And that was goin' uphill!”

"Break a leg? Don't need to tell me twice! Haha! Ha! Eeeh..." "Tell me to break a leg one more time and I'll break your face."

Joke near allied Nautilus: >“Well, one of us has gotta change, and it ain’t gonna be me.”

Thoughts? Opinions? Constructive criticism?

Edits: 10/3/2016

  • Added Lore -Bolded some stuff to make it look cleaner, I think 10/4/2016 -Added movement speed on Generator Assault -Changed damage and scaling on ultimate -Added dialogue and such.

9 Comments

CrazyBear198710/3/2016, 6:20:00 AM2 votes

PASSIVE - The EXO-01 - Uses ELECTRICITY as resource. starts at 100 electricity, abilities consume electricity. if she doesn’t use her abilities for 3 seconds, she recharges electricity. (I like her passive, it suits her theame, How much does it recharge? faster or slower than energy?)

Her Q & W seem fine.

E. Generator Assault- passive/active Passive - Gains movement speed when she casts an ability. Has a 9/8/7/6/5 second cooldown. This is supposed to decay quickly after activating, but I'm not sure how much movement speed she gets and how fast it should decay. Active - Clyde revs up her suit, empowering her next four attacks. increases attack speed, each hit generates 10 electricity. if all 4 autos hit the same enemy, that enemy is knocked into the air on the last hit. Cooldown: 14/12/10/8.5/7 (Kind of like Xin Zhao or Blitzcrank, but with a passive attached. Like most champs will lose thier passive buff while on cooldown post activation) so lets say she starts with 100 elec, -25 for her active (75) and then she hits 4 times, generating 40 elec(115) does it max @ 100 or can she upgrade herself like victor?

R. Electrical Expulsion - discharges electricity in 4 waves in 1.5 second intervals, each wave takes up 25 electricity. she can move while doing this. can cancel by activating again. she keeps however much energy she has left. If she has less than 25 energy before the next wave, her ult deactivates on its own. Each wave does a fixed amount of damage. Damage: 70/110/150 magic damage per wave, + 30/40/50% AP Range: 750 Cooldown: 150/125/100 (again kinda like Blitzcrant passive, just based on secondary bar and turned into an ult.

Overall I like her theme and some of her kit, but she is a mix of rumble and Blitzcrank. Basically, it looks like shes tanky and bursty, but after that she cant do much untill her electricity bar replenishes, which is nice balance until we know how much she regenerates.

Keep it up, Stay strong, Good luck

Osamu Tezuka10/24/2016, 7:25:52 AM1 votes

Is bumping legal? Can I bump this? Or am I gonna get arrested by the Riot police?

I'm basically begging for feedback on a 21 day old concept lmao. Still tho. Pls leave feedback if you're reading this. tyty.

fugertech10/24/2016, 6:18:01 PM1 votes

Alright, I said I'd review your champ for you and give some feedback so here I go. As is per the norm for me I will not hold back in what I say and I won't be reviewing the lore; you want constructive criticism so I'll give it and the lore looks fine.

Let's get right into it.


[Passive] - The EXO-O2: I like this idea that she uses a different resource and that it's unique. But you should just have this be something that is inherent and not use her passive for it. For example: None of the Ninja Champs (I.E. Zed, Shen, Etc.) use their passives to determine their special resource. Renekton does, but his is generated specially and he gains certain effects for 1 ability based on how high his Rage is. So instead, I suggest you turn the Electricity into an energy-like resource or have special effects happen based on its level. Something like that. If you don't want to that's fine, but having a passive that does something other than that would be better kit-wise.

[Q] - Jaws of Steel: I see nothing wrong with this. Maybe the damage should be increased a bit? Up to you honestly; it's not really a form of CC, just displacement at the moment.

[W] - Leaping Shockwave: Considering that this ability has fairly small range, I'd say it isn't broken as of right now. But if nothing else, that 15% of max health bonus damage (question: Her's or the enemy's?) is a bit much. Doesn't matter whose it scales with; it's a lot of extra chunking. Other than that I do like that you've specified they can only be hit by one or the together; does make people choose what they need more of.

Wait, looking back I notice something. Since this ability is more used as a catch-out/ execute type ability instead of mobility, I think the range is actually fine. It's got 700 technical range on the shockwave (jump + shockwave range), so that's pretty good for poking or stopping someone.

Good ability. I like it.

[E] - Generator Assault: Good passive; now you can do something and either chase or escape based on what you need. The active looks good; maybe make it deal a bit of extra damage at the cost of reduced increased attack speed (Get it? Got it? Good). I'm not entirely sure; the kit looks good from my perspective and what you want it to do is up to you.

[R] - Electrical Expulsion: Nothing extra to add here. Looks pretty good to me; you have to have full energy to get all the waves so that it deals lots of damage. Well done.

Anyways, you don't have to take any of my advice that I've given. I'm always glad to give reviews to people who ask. Best of luck to you on the Fields of Justice, and as always: Stay Frosty.

CrazyBear198711/3/2016, 7:37:06 AM1 votes

Another chance on the Boards? [slayer-jinx-catface]

Gravy Traín11/19/2016, 11:30:44 PM1 votes

I looked at the lore and it literally SCREAMS, "OLD LADY VERSION OF ROBO COP!" Also, I was directed here by you self-advertising in a thread where someone said they want an old lady champion, but I don't see anything that makes this an old lady at all. It's basically just a robot, and no one would know it was even a woman, especially not an old one, if you didn't tell them and explain it.