[Champion Concept] Or'en, the Cosmic Traveler

Osamu Tezuka·11/13/2016, 11:41:06 AM·4 votes·1,116 views

Forward note: Between my last champion concept, Clyde the Full Metal Matron, and now, I've changed my name from IMGONNAJUNGLE to Osamu Tezuka.

Lore is at the top of this post, abilities after, and additional stuff (voice lines and whatnot) + design insight are at the bottom.

(The R doesn't have distance/range on it yet. I'll add it when I can. Just uh... imagine the distance between the jungle wall at bot lane to the tier 1 tower at a perpendicular angle.)

LORE:

  Or’en is from a race of aliens, once called the Kela'ave, from the distant planet of Selua. Their race was advanced, far beyond the technology found on Runeterra and were in the middle of expanding into a multi-planetary empire. Or’en was an explorer for his people, a forward scout who would be among the first of his kind to find and explore the planets of their solar system, now reachable by their rapidly progressing scientific community. One of their most notable scientific advancements, and the one that truly allowed their society to expand into space, was their gravity manipulation technology. They controlled the celestial bodies and used it to travel, often times slingshotting themselves using the gravitational pull from the rocks that formed the ring around Selua.
  It was on his expedition to a planet in his own solar system that his people found the Void. A portal that seemed to rip through reality itself, his people’s entire culture and science soon began to revolve around it. The study of the Void, observing the portal, philosophical debates over its existence, and some even worshipped it as a herald of fortune.
  Or’en knew something was wrong with it from the moment he stumbled across it, in the ruins of an ancient temple filled with carvings of an unknown race worshipping the portal much like his began to. Among the carvings, deepest in the temple, he found images of terrifying creatures that broke all the laws and rules that his people had discovered and thought to be true about biology. Things with too many teeth, too many mouths, or eyes and appendages, some with impossible geometry. By the time he worked up the courage to denounce the Void and lead his people against it, it was already too late. Unimaginable horrors poured out of the portal and tore his civilization and race asunder. Or’en could only watch as creatures of flesh and bone obliterated his cities, as his own people betrayed each other, nobody knowing who they could trust anymore.

In the final days of his civilization's fall, Or’en could no longer stand to watch them crumble. He was the last of his kind untouched by the influence of the Void, soon enough, only accompanied by remnants of his people’s great scientific progress. His machine, which allowed him to travel across planets as easily as walking and a single colony ship. Empty save for himself, Or’en took the ship and left his solar system and put himself into one of the thousands of cryo-pods in it. He didn’t watch as Selua was consumed by the Void. He woke up orbiting the planet of Runeterra and from the atmosphere he could already recognize signs of the Void. His new mission had already made itself known to him: Do not allow the Void to take another civilization, and to teach the people of Runeterra how to fight it. Or'en spent months traversing the world of Runeterra using the techniques of the Seluan forward scouts to find influences of the Void and become familiar with the people of Runeterra. However, the ages-old feuds which amount to petty squabbles to Or’en between the many peoples of Runeterra provide a larger obstacle than he ever could have expected, but he won’t let himself be dissuaded. Despite being turned away by sword, torch or by word at every embassy, village gathering and caravan campfire, Or'en refused to give in. He would find people that would listen, people that would help him, people that would fight. No more would fall to the Void, not if Or’en can do anything to stop it.

TL;DR: Alien gets entire race eaten by Void, runs away and wants to save Runeterra but he's really weird and nobody trusts him but he's gonna try to do it anyways.

Rough concept: I sketched this out in about 30 minutes, but this is the general idea for Or'en's design.

Or'en, the Cosmic Traveler


Health: 520 (+80 per level) 1,960 HP @ lvl 18 Mana: 355 (+42 per level) 1,111 mana @ lvl 18

Passive: The Cosmic Traveler Or'en doesn’t benefit from cooldown reduction or movement speed and he can't buy boots. Instead, CDR and AP grants him movement speed up to 400 movement speed out of combat. Once he hits the cap, every time he uses an ability in combat he gains a rapidly decaying movement speed boost on a 6 second cooldown. This movement speed decays while in Orbital Bound.

Note on Meteors: Orbital Bound locks a meteor and consumes 1 health point. Meteor Impact only locks a meteor and only consumes 1 health point if the meteor hits a wall or an enemy unit (champs, minions, monsters). If Meteor Impact doesn’t hit anything, the meteor isn’t locked and it doesn’t lose a health point. I imagine the lock effect visualized as some sort of ring around the meteor, or an unlocked meteor burning with energy and a locked meteor being dull and lifeless.

[Q] Meteoric Call: After 4 seconds, Or'en gains 1 meteor, and stacks up to 3. Each meteor has 2 health points, which can be attacked by enemy champions and is diminished by 1 with Or'en's other abilities. Meteors have collision.

Casting causes a meteor to fall on target location after a .75 second delay, which deals magic damage and slows. Summoned meteors are always unlocked.

Damage: 60/90/120/160/200 (+80% AP) Cooldown: 1 second in between every cast. Range: 700 Mana: 50 mana at all levels.

[W] Meteor Impact: Throws the meteor closest to you in a line skillshot, stops on the first enemy unit hit. Deals magic damage. Hitting an enemy/wall with a meteor takes 1 health point from the meteor and locks it. Meteor's cannot pass through walls.

Damage: 70/110/150/200/240 (+70% AP) Cooldown: 2 seconds at all levels. Range: 800 Mana: 50/50/75/75/75 (This next ability is where the fun REALLY begins.)

[E] Orbital Bound: Allows Or’en to jump over a meteor. The apex of the jump is always directly above a meteor and you always spend exactly 2 seconds in the air, from lift-off to apex to touch-down. Abilities can be used while in jump, and you can get hit while you’re in the air. Landing after Orbital Bound grants a shield worth +10% of your maximum health.

Orbital Bound can’t be used for 5 seconds if you take damage from an enemy champion or a monster. Using Orbital Bound on a meteor locks that meteor until you use an ability on another meteor.

Cooldown: None Cost: None Range: 750

Two variations on the way the ability interaction works:

Summon 1 - jump 1 - summon 2 - jump 2 - throw 1 - jump 1 (meteor1 dies) - summon 3 - throw 2 - jump 2 - throw 3 - jump 3

Key: A represents the first meteor, 2 represents its health. Same for B and C.

Q-A2 E-A1 Q-B2 W-A1 E-A0 W-B2 Q-C2 E-B1 W-C2 E-C1 W-B1 E-B0 W-C1 E-C0

[R] The Call of Selua: Or'en calls down a giant meteor that slams into the ground after 2 seconds dealing massive AoE damage, and then can be commanded to roll in a target direction. It deals damage as it travels, which slowly falls off until the meteor crumbles/hits a wall. Landing a hit at the center of the AoE stuns the target(s) for 2 seconds. Level 6 - 150 magic damage on impact, falls off by 45 damage over 3 seconds and then crumbles. Level 11 - 250 magic damage on impact, falls off by 60 damage over 3 seconds and then crumbles. Level 16 - 400 Magic damage on impact, falls off by 75 damage over 3 seconds and then crumbles. (+60% AP at all levels)

Cooldown: 100 seconds at all levels. Mana: 100 at all levels.


Design Notes

By this point, you're either sort of confused about the E, interested, or just plain outraged. Let me try to tell you what my thoughts were when it came to designing this champion. I wanted to create something that players would find fun to play as, a character that would be easy to pick up but difficult yet rewarding to truly master and understand. Or'en fulfills this idea with his pretty complex ability interaction, or at least the most complex ability interaction I've ever come up with for a champion. A player who understands when and how to use Or'en's abilities to their fullest potential can gain the most out of playing him, but at the same time, a player who just picked him up won't be totally turned away by how difficult he seems at face value. It really all comes down to the way his E interacts with his Q and W. If done correctly, you should hypothetically be able to combo this all the way into top or bottom lane directly from mid lane through the river. However, dropping the combo slows you pretty badly and getting caught while going in between is basically certain doom. I'm not sure what else to say in design notes. I dunno, ask questions or something. It's 3:30 AM as I post this and I'm so pooped.

As for the way his animations look, Or'en is graceful in his movements, or at least as graceful as an alien in an environmental hazard suit could be moving. He spins through the air when he uses Orbital Bound and truly enjoys his time in the air. His Q falls beautifully, in an other-worldly and majestic way. His W is aggressive, but at the same time pretty to look at but in the same way that something really dangerous is pretty to look at. Like my ex. Heyooo. His R is where his hidden grief really comes out. His anger and hatred of the Void, his anger at himself for finding the Void portal, his anger at pretty much all of the weird alien customs of Runeterra and frustrations with his plans to fight the Void manifest in the Call of Selua, a sudden burst of damage and anger. Oh, and on top of all that, all of his abilities can be cast while he's mid-flight. This is mostly to facilitate the travel with his E, and also because the thought of rolling into bottom lane and dunking a massive meteorite on the enemy lane just kills me with laughter every time.


Champion Select: “I am not a warrior, but if I must fight to be heard, then so be it.”

Movement: “Ever onward.” “Progress can never be stopped.” “Why am I walking?” "I can feel it... the Void." (If enemy team has a Void-related champion) "Just like old times." "Off into the fog."

When casting Q: In combat - “From above!” “Meteor!” “Fall!” Out of combat - “Watch your head.” “Answer the call.”

When casting W: In combat - “Strike!” “Impact!” Out of combat - “Forward.” “Whoosh.”

When casting E: “Whooop.” “Wheeeee” “Jump…” “Here we go.” “Just like the old times…” “Touch down.” (on landing)

When casting R: “FOR SELUA!” “DEVASTATION!” “CRUMBLE!” (On a total whiff) "Well... that's embarrassing."

Joke: “Why did the xil’kurikai cross the pernicimin? To get to the leruai’kana!” “I’m not sure that I understand human humor.” “Stop making me tell jokes. I need a little space. Eh? Eh?”

Taunting a Yordle: “There were little things just like your kind on Selua. They were a delicacy, in our civilization.”

Taunting a Demacian/Noxian: “Your squabbles are petty in the face of total devastation, and you don't even know it"

Taunting a Zaunite: “Oh… how primitive.”

Taunting a Demacian: “Honor? Ask the ashes of a billion dead souls about honor. Their silence is your answer.” (Shameless Mass Effect reference. Shoutout to my boy, Javik.)

Taunting a Noxian: “All the power in the world wouldn’t be enough to stop the Void if it were in your hands, you insect.”

Taunting a Piltover champion: “How… quaint.”

Taunting a Void champion: “Your kind will not consume this planet. I will destroy you before you can even dream it.”

Taunting enemy Kassadin : “You fell to the Void. Regardless of reason, you will die like the rest of them.” "You went too far. Now, I will end you." Taunting enemy Malzahar : “Ah. There were people like you among my kind. Traitors.” “You disgust me.”

Taunting enemy AurelionSol : “Where were you when we needed you most? Do you even care? No matter. You will fall just as we did.”

I have a little more of this stuff, mostly just things he says under certain events or when he uses his abilities, but it's super late and I'm tired. I'll probably edit this out later and add in that bonus stuff. But anyways, please critique! I'm interested in seeing what other people think of this guy. I used some friends as sounding boards, of course, but the general League community might have more to say. Thanks for reading!

Good Neighbor stuff:

Khai, the Abyssal Torrent

Krok, Ruler of the Skies

Nurk, the Void Magus

Yajadek, the Living Terror

CHANGENOTES: 11/14 - Changed out of combat movement speed to 400 from 465. Added "Meteors have collision" on Q. 11/15 - Added a little bit to the lore, shoutout to Candurill. Also added some more clarity to the lock mechanic, and added Or'en's base health and mana values. The rest (armor, attack speed, etc.) seem like a lot extra, but I might add them later on. They'd be about the same as... I dunno, Syndra's?

8 Comments

Arakadia11/13/2016, 6:08:26 PM2 votes

"The Cosmic Traveler" sounds like a more boring version of "The Wandering Caretaker" which is Bard's subtitle. He doesn't look very interesting in game either.

His kit has a solid direction and you've made a pretty complete concept.

Grnat11/14/2016, 8:28:56 AM2 votes

his E sounds hella fun

Candurill11/14/2016, 9:24:01 AM2 votes

Hey :D Candurill here with a review ^^ You reviewed Khai earlier so I thought I'd repay the favor.

First I like to give you a big thumbs up for drawing your own champion!!! There are very few people that both make concepts and the art that goes with it (I myself can't draw for shit). I find that something to be admired ^^

I find it curious that this is already the 2nd alien themed champion competing this CCOS...Is there some kind of Alien hype going through America?

Anyway, I find this concept very interesting. The idea is original, although the story is a bit generic (Why do aliens always have to be "the last of their kind"....Can't he have survived with more people of his species?) Just a flavor thing, so don't worry about it. The thing is that, although you give him motive and a nice backstory, I can't seem to find exactly how he's able to control meteors...Does he have some kind of gravity gun that calls meteors? Does he have some kind of psionic ability allowing him to move things with his mind? I know you said that his race has superior tech, but it would still be nice to see his kit be represented in his lore. Make it clear why he uses meteors?

As for his kit;

I'm a bit confused about the passive...Why rid him of boots? And why no cooldown reduction or movementspeed scaling? Why movement speed from CDR and AP? Did you just want to add this gimmick or is this rooted into some kind of theme/playstyle? If so, I don't see it (might be my problem XD). As it is now, it just feels very gimmicky and lackluster, not really adding something to his playstyle other then an extra free item slot.

The rest of his kit seems pretty solid. It's nice to see that it interacts very well with itself :) The combo is a bit hard to follow in the way you visualised it right now, but after reading it 5 times I kinda got XD Maybe you could do something with that. Also, add numbers, scalings and damage....Without those, it is impossible to see how strong the abilities would be. I know its hard, but it really goes a long way to clarify your concept. Like I said, the kit + the champion do not yet correspond that well. Try to work in why he uses meteors, make it logical. Nami's ult is a wave because she is the tidecaller, Leona's abilities are light/sun based because she is the targonian aspect of the sun, etc.

Ultimately, I kinda like the kit and I really like the champion, I just don't see how they come together just yet. Parts of his kit seem kinda gimmicky and need some clarification.

I hope that you'll have a use for this feedback :D As a disclaimer, I am no game designer or Riot employee, my word is not law. I give feedback from what I know and from what I think works. We all make concepts from our own imagination and I'd hate it if my feedback would Or'en to stray from what you believe in and what you want him to be :)

P.S.: Isn't the ' in names a signature thing for void creatures?...pretty ironic if you ask me XD

CrazyBear198711/14/2016, 7:58:21 AM1 votes

Passive, not much to say about. probably needs more synergy and interaction with her other abilities.

Q - Remove the Slow. I assume since it has life, it can be targeted and destroyed, having all 3 land slow offers little counterplay, you can already block movement, maybe add a small knockback upon landing, like with Trundle's pillar or Anivia's wall. How big are these "meteors" ? do they increase in size each rank?

this seems like your bread and butter, without your meteors you basically can't do much. I suggest you look at Syndra's abilities and work other effects, when there isn't a meteor to play with. 4 seconds is pretty short for an ammo charge, cap limit of how many meteors in a map? look into Zyra's seeds or Caithlins traps for reference.

Her W is like Syndra's stun, but without the stun. does it work with every meteor or just one only.

I like her Q and R, and her E is seems unique. but like i said, if there isn't any meteors set up, she can't do anything.

Can you explain what it means to be "locked in"? i don't understand that part of the mechanic.

Overall seems very strong, some may argue too strong, but i think it's cause you dont have proper numbers and everything looks like it -semi-permanent.

Work out the deails with your meteors and maybe others will be more open to the concept.

Syndra's already pretty popular, have to make yourself standout without being another Syndra clone.