Olaf Rework Concept

Akienson·6/14/2018, 5:03:35 AM·1 votes·1,402 views

Notes of Current Olaf: -Good Early Game -Okay Late Game -Okay engage -Damage output late game is weak -No Berserker feel

Goal of New Olaf: -Okay early Game -Good Middle and Late game -Good and more engages -Balanced Damage output throughout the game -Berserker feel -Try not to be spammy with the concept -Two axes are better than one

Outline of New Olaf: -Instead of mana consumption, it's fury consumption. -Gains fury through basic attacks and abilities. -Passive: Losing health increases attack speed and healing/attack damage. Having an axe in each hand(Dual-Wield) gives normal stats. Throwing an axe results in just one axe at hand(Two-Handed), which increases damage but reduces attack speed. Throwing second axe results in fighting with Fists, increasing attack speed by a lot but reducing damage by a lot. Punching consecutively stuns them.

-Q: (Similar to axe throw, slowing enemies hit and sticking to the ground, able to be retrieved) Gain fury per enemy hit by axe throw. Throwing an axe results in just one axe at hand(Two-handed) Throwing second axe results in fighting with Fists. Enemies champions hit by two axes in a short amount of time are marked and slowing effect is increased. Olaf gains movement speed moving towards marked enemy champions and gains bonus healing when attacking marked enemy champions. Delay between each axe throws(reduce spamming). Holding Q recalls axes thrown back to hand, but cannot recast right after axe throw. Casting Q while with only fists recalls axes back to hand, delay after throwing last axe. Recalling axes or picking up axes gives movement speed to Olaf. Recalled axes damage enemies on the way back. Movement speed stacks per axe? -Bonus Q(Cost 20 Fury): ** Dual-Wielding:** Axe thrown deals bonus damage based enemies max health. ** Two-handed:** Axe thrown deals bonus damage based on enemies missing health. ** Fists:** Recalls axes back to hand, dealing bonus damage on the way back. Gives huge burst of movement speed and attack damage for a duration.

-W: ** Fists:** Each basic attack grants attack speed. Gain reduced amount of fury per basic attack. ** Two-Handed:** Moves forward very slowly in the direction cast, smashing the ground and causing a shockwave in a cone, toward the direction cast (like a mini titanic hydra). The rate of smashing increases per smash. The number of smashes scale with attack speed. Damage is increased based on enemies missing health(The more hits, the more damage). Recasting W cancels smashing. Gains Fury per enemy hit. ** Dual-Wielding: Just the regular W. Gain a bit more fury per basic attack. -Bonus W(Cost 40 Fury): ** Fists: No attack speed cap and attack speed gained per basic attack are massively increased. The final strike of duration deals bonus damage. ** Two-Handed:** Smashes do a mini knock up, an additional smash, and 2.5 smashes per second. ** Dual-Wielding:** Huge burst of wifesteal and attack speed, no cap on attack speed.

-E: Fists: Dashes forward punching and knocking back Enemy with the most max health. Nearby enemies take damage(less than the one that was punched in the face) and get a mini knockback. ** Two-Handed:** Olaf charges and leaps to deal a crushing blow. The longer the charge, the stronger the strike and further the distance Olaf can leap. Bonus damage dealt based on target's max health. ** Dual-Wielding:** Leaps and strikes targeted enemy. 50% bonus damage is enemy's missing health, 50% bonus damage is enemy's max health. The closer the enemy, the more damage. -Bonus E(Cost 50 Fury): ** Fists:** Knockback is now further, enemies that hit a wall during knockback are stunned and receive bonus damage. ** Two-Handed:** No charge time, further distance, and more damage. ** Dual-Wield** Bonus damage, same amount of damage regardless of distance, now can be cast further.

-Ultimate Passive for ultimate: Bonus fury gained from basic attacks and abilities. Bonus armor/damage reduction/bonus attack damage scaling with fury. Similar ultimate active, just that it recalls axes as if Q has been cast, and gain a huge amount of fury. Fury cannot be consumed, but abilities cast are at bonus levels.

Thanks for reading until the end, I hope you enjoyed the concept!!! (wifesteal=lifesteal)

-Thai meng(Akienson)

3 Comments

Warlord Rhinark6/14/2018, 5:44:16 AM1 votes

Seems cool.

Reminds me of the new Kratos from God of War.

Especially with the whole "Punching consecutively stuns them" and the emphasis put on the axe returning to Olaf's hand without him being near it.

EldritchTonic6/14/2019, 7:31:27 PM1 votes

This makes the champ too complex. No other champ has so much text on their abilities. 3 stances is an overkill, definitely. I feel like his simple nature should be preserved- he is a berserker, and the player should feel like one while playing him. Mastering such a kit will require insane brain power- or at least being able to play a piano (which is also pretty difficult). That being said, there are plenty great ideas here, and the goal is the one an Olaf rework should be aiming for. Simplifying and decomposing the proposed kit may turn into a great champ concept. Im too lazy to suggest anything specific, but here we are. Great job by the way, I actually laughed at throwing both axes and just punching people to death. Seems like a berserker thing. Very entertaining, thank you!