Mordekaiser Rework Concept
Learned this game playing
, and he is still my favorite champion. That said, he's pretty outdated and he has a "few" bugs. I can't offer solutions for the bugs, but I have a few ideas about his kit. I avoided adding damage numbers, as I’m not sure what would be balanced in that aspect. I more just want to share some kit ideas.
I tried to keep a lot of the feel of his old kit, while making it more skill expressive and more fun to play both as and against.
Passive: Iron Man: Same as before. Morde converts a % of the dmg his spells do to a shield that is based on his hp. Read the passive on the wiki if you want all the specifics.
**Q: Nightfall: **This ability has three activations before it goes on cooldown. Upon each activation, after a short windup, (let's say, like one second) Mordekaiser swings his mace damaging enemies in the target area next to him. Deals X damage on the first two hits, and the third hit does twice as much damage.
Imagine a small circle area is created when Morde activates the windup. Morde can reposition the Q circle with the mouse pointer, so when the windup ends he hits the area wherever the mouse is pointing. This is a melee ability, so the damage area will be right in front of him, making it easy to land on close targets. I imagine the hit box would sort of resemble
W: Harvesters of sorrow: Morde targets an ally. For 5 seconds, metal swirls around each in a circle. When the circles touch, enemies within the circle take massive magic damage.
While the circle is active, Morde takes reduced damage (like 20-30%) from enemies outside the circle. Morde will take reduced damage even if there is not other circle to bind to. Allies bound by the circle do not benefit from the damage reduction.
When the circle expires, or when it is reactivated, Mordekasier is healed for a certain amount based on nearby enemy champions. Minions do not grant healing. This heal increases based on Morde’s missing hp.
**E: Siphon of Destruction: **Two activations:
First activation: After a 1 second delay, Morde blasts the target area, dealing no damage but knocking all enemies hit towards him. (Think Tal's W but you can't redirect it.) Has like the range of Swain's E.
Second cast: Morde drains the life force of the enemies in the target area, dealing a slight amount of magic damage. For every champ hit Morde gains a certain % of his maximum shield. (Pretty much the same as his current E, except the damage would need to be reduced.)
R: Revenant: Mordekaiser smashes the area in front of him in a line (Think a hit box similar to Irelia’s R, except this isn’t a projectile), dealing magic damage to all enemies hit. For each Champion hit, Mordekaiser is healed for a % of his max hp (Like 10-15%). All champions hit are CURSED for 10 seconds.
CURSED enemies take slightly increased damage (like 5%), and if they die Mordekaiser is healed for a large % of his max hp (like 10-30%). While they are CURSED, a % (lets say like 10%) of ally champion damage done to them heals Mordekaiser.
Lemme know your thoughts and critiques.