Increasing Rewards for Skillful Play with Master Yi

Commander Vimes··1 votes·552 views

Hi all!

Okay so it's no secret that Yi is an "easy to pick up and stomp scrubs with" champion. What is know to fewer however, is that Yi has a fairly high skill ceiling and that playing him against competent opponents or into a hard match-up can actually require rather a lot of skill.

Unfortunately, I feel like despite Yi being more complex than given credit for, just running at enemies like a maniac spamming right click is often the best way to dispatch them.

Therefore I propose a change; to make the cooldown on Master Yi's Meditate scale with how long Meditate was active. There would be a minimum cooldown of 4 seconds and a maximum of 30 seconds; both reducible by cooldown reduction. Also Master Yi's next auto attack after using Meditate would reduce it's cooldown by 2 seconds. (Possible addition: Have the spell go on a full 30 second cooldown if interrupted by cc at any time)

In the always entertaining words of the Riot balance team, this would "Separate the good Yi's from the Bad Yi's", hey, maybe it will even help him enjoy his "Late game fantasy" more too. :^)

Jokes aside I genuinely think a change like this could help to remove the "noob stomper" status of Yi and allow players to feel pretty badass after pulling off a series of damage reducing autoattack resets with perfect timing.

So please let me know what you think guys and girls. I hope to hear from you all soon ^^

2 Comments

Ship 0F Ducks1 votes

that seems to me like it will just make it easier to him play, since now u have multiple shots at reducing damage and you can use it much more carelessly

and since they'll reduce the %damage aswell to balance, its going to be LESS reward for "skillful play"

Commander Vimes1 votes

The intent isn't to increase the amount of times he can use W to reduce damage. It is to give a more even trade off between using it as a heal/damage reduction while sitting there sponging, using it as a quick pseudo spellshield and using it as an autoattack reset.

Currently the best way to use it the majority of the time is to use it for at least half duration for the heal, and I feel like the skill could have more interesting uses as it is already one of Yi's most diverse skills, albeit, still a skill that is limited by one use being standout better than the others

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