[Champion Concept] Sil'ril - Devourer of life

TheDOTA2People··1 votes·518 views

In League, I saw many kind of scaling: Mana scaling, move speed scaling, HP scaling, etc. But I haven't seen ( or I haven't notice ) any Travel distance scaling so I decided to try to create one. Hope to see your feedback.

Lore ( I can't really think of anything. I'm so sorry).

Roles Primary: Tank Secondary: Fighter

Basic Stat

HP: 550 --> 1720 Melee: 150 AD: 57 --> 125 Attack speed: 0.675 Armor: 25 --> 75 Move speed: 370

Passive - Ferocious strike

Each basic attack apply Open wound to the enemy for 3s.

  • Open wound
  • Deal true damage equal to 20% travel distance when the affected unit move

[Q] - Furry swipe

Swipe all enemy in an arc in the target direction, deal damage, apply Open wound and place all enemy hit in front of Sil'ril

  • Damage: 35 --> 80 ( + 40% AD )
  • Radius: 300
  • CD: 12s

[W] - Voice of the abyss

Toggle:

  • On: after 4 attacks, the next attack pull all enemy in an arc in front of him a fix distance of 250 units toward him but cost a portion of his HP
  • Cost: 3% current HP
  • Radius: 600
  • Off: after 4 attacks, the next attack knock the attacked unit back 300 units

[E] - Kraken shell

Passive: Whenever an enemy attack Sil'ril, its AD is reduced by 5, can stack up yo 3 --> 8 times. Last 4s

[R] - Savage rush

Increase 30% move speed and charge toward the selected direction for up to 12s ( charge distance depend on Sil'ril move speed), drag along 1/2/3 first enemy champion(s) hit, apply Open wound to them. The dragged enemy can still attack and use ability but cannot move. All Sil'ril ability change while charging: [Q] - Sprint: Increase 50% move speed for 5s [W] - Front toss: toss all dragged enemy forwards, deal 30 --> 90 (+ 10% AD) and stop charging. If they collide with a wall, they take the damage again. [E] - Back toss: ( similar to [Q] but toss them behind ) [R] - Side toss: ( similar to [Q] but toss to the side )

  • CD: 12s

2 Comments

CrazyBear19871 votes

Nice passive. "Deal true damage equal to 20% travel distance when the affected unit move" can you give like an example in numbers?

Q -good ability, unique and interesting. W - Toggle off: 4th attacks knock back targets? Toggle of: Same like Q, but bigger area for cost of HP? E - too small, maybe needs to be % instead R - To similar to Sion ultimate, but with added abilities. change to something else.

that's all

TheDOTA2People1 votes

Thank you for your suggestion: Passive: When the affected enemy move, they take damage. example: if they move 360 unit in 1s, they will take 360 x 20% = 72 true damage for that 1s they move, 1235 unit 3s they will take 247 damage for 3s they move W: I imagine it would be like a giant monster open his mouth to suck his victim into it or use a strong breath to blast his foe away but I guest it didn't work out :) E: Maybe 1/2/3/4/5%??? R: I will try to think of a new one

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