[Champion Concept] Sil'ril - Devourer of life
In League, I saw many kind of scaling: Mana scaling, move speed scaling, HP scaling, etc. But I haven't seen ( or I haven't notice ) any Travel distance scaling so I decided to try to create one. Hope to see your feedback.
Lore ( I can't really think of anything. I'm so sorry).
Roles Primary: Tank Secondary: Fighter
Basic Stat
HP: 550 --> 1720 Melee: 150 AD: 57 --> 125 Attack speed: 0.675 Armor: 25 --> 75 Move speed: 370
Passive - Ferocious strike
Each basic attack apply Open wound to the enemy for 3s.
- Open wound
- Deal true damage equal to 20% travel distance when the affected unit move
[Q] - Furry swipe
Swipe all enemy in an arc in the target direction, deal damage, apply Open wound and place all enemy hit in front of Sil'ril
- Damage: 35 --> 80 ( + 40% AD )
- Radius: 300
- CD: 12s
[W] - Voice of the abyss
Toggle:
- On: after 4 attacks, the next attack pull all enemy in an arc in front of him a fix distance of 250 units toward him but cost a portion of his HP
- Cost: 3% current HP
- Radius: 600
- Off: after 4 attacks, the next attack knock the attacked unit back 300 units
[E] - Kraken shell
Passive: Whenever an enemy attack Sil'ril, its AD is reduced by 5, can stack up yo 3 --> 8 times. Last 4s
[R] - Savage rush
Increase 30% move speed and charge toward the selected direction for up to 12s ( charge distance depend on Sil'ril move speed), drag along 1/2/3 first enemy champion(s) hit, apply Open wound to them. The dragged enemy can still attack and use ability but cannot move. All Sil'ril ability change while charging: [Q] - Sprint: Increase 50% move speed for 5s [W] - Front toss: toss all dragged enemy forwards, deal 30 --> 90 (+ 10% AD) and stop charging. If they collide with a wall, they take the damage again. [E] - Back toss: ( similar to [Q] but toss them behind ) [R] - Side toss: ( similar to [Q] but toss to the side )
- CD: 12s