(CHAMP CONCEPT) Bain- The Soulfiend

Reagan Bush ·2/2/2018, 1:54:29 AM·1 votes·334 views

Bain- The Soulfiend Beefy top lane/jungle Mage

Passive- Weaken Soul Bain weakens the soul of any champ hit with a spell or basic attack, afflicting them with a debuff that takes a percentage of their armor and magic resist (does not go to Bain).

Q- Soul Torment Bain overloads the soul of everything in an AOE area, slowing champions hit by 25% for 1.5 seconds and doing damage, scales with armor and magic resist STOLEN from enemies.

W- Strength of Soul Bain sends a soul seeker skill-shot onto an enemy champion for 1 second, cannot pass through minions. While Bain is bonded to an enemy champion, Bain has 10% reduced move speed. While an enemy is locked, Bain's Q and R have bonus effects. His Q now stuns for 1 second instead of the slow, and his R now takes 105 of that targets magic resist and armor instead of the normal 5%.

E- Soul Explosion Bain releases part of his soul, doing aoe damage at the cost of a portion of his life.

R- Empowered Soul After channeling for 1 second, Bain slams his staff down in an area, slowing all enemies in the area for 25%, doing damage, and buffing him accordingly. Bad would steal 15% of armor and magic resist from enemy champions and he would gain 5% per enemy hit. When this de-buff is proced, enemies take bonus magic damage based on the level of the ability.

As you can see, it's not really detailed, just wanted to put it out there and ask if it would work? If anybody likes to draw or w/e and wanted to draw Bain, I picture him as a beefy tribal shaman with a staff. Definitely open to feedback/criticism (welcome it actually) and would love to here some of your opinions on him.

1 Comments

nelogis2/2/2018, 7:52:16 AM1 votes

Hmm so the first thing I have to ask is: Does the passive have a timer or does the debuff just refresh as soon as you auto / cast a spell on the target?

The second one is rather frustrating to play against.

So he gains the armor and MR from stuff? with all the AOE he has that might be too strong which brings me to my next point...

Q: AOE that slows and can stun E: AOE R: AOE with slow and MR/Armor steal

Everything feels kinda the same. Maybe make the E so he can transfer his stolen resistances to an ally or what not just add some more flavor to the abilities other than AOE with different effects.

Also this champ might have problems maneuvering in a teamfight, he has no mobility but has to get in the middle of a teamfight to be effective.