Korvin, The Adamant Swordsman
Roles Primary: Fighter Secondary: Assassin
Attack Form Melee
Resource Mana
Generic Playstyle Melee Range Fighter
Profile
| Attack Power | ■■■■■■■■□□ | | Defense Power | ■■■□□□□□□□ | | Ability Power | ■■□□□□□□□□ | | Difficulty | ■■■■■□□□□□ |
Statistics
| Health | 600 Base Health | +90 per Level | | Health Regeneration | 7.5 every five seconds | +0.8 per level | | Mana | 420 Base Mana | +70 per level | | Mana Regeneration | 7.0 every five seconds | +0.8 per level | | Attack Damage | 55.0 Base Attack Damage | +5.5 per level | | Attack Speed | 0.75 Base Attack Speed | +3.5% per level | | Armor | 35.0 Base Armour | +3.5 per level | | Magic Resistance | 30.0 Base Magic Resistance | 1.25 per level | | Movement Speed | 350 | | Range | 145 |
Gender Male
Race Human
Birthplace Ionia
Residence Wanderer
Weapons Dual swords, passed down the generations of his family, The Beast and The Phantom
Lore Korvin was once a teacher of swordsmanship in Ionia. Though not well-known, anyone whom he taught swore by him being the best swordsman in all of Ionia. And Korvin thought so as well. One day, Master Yi heard of this and took this as a challenge. Master Yi found where Korvin taught, and challenged him to a duel. The duel was long, brutal, and each person fought their hardest. And though Korvin put up a big fight, Master Yi bested him in the end.
And so Korvin learned a valuable lesson that day. There is no such thing as being the best. Someone will come along who is better than you, sooner. Or later. And so Korvin made this a goal. He would leave Ionia, and train throughout the world to become the most known swordsman in the world. And he would one day beat Master Yi,
And on the day that he started to pack up, his father, whom he had not spoken to in years, gave Korvin a parting gift. The family heirlooms, a set of twin swords, one black, one white. Known as The Beast and The Phantom. The Beast, even though it looked light, felt like it had the weight of a large sword in the one-handed sword, and was rumored to be so sharp, you could cut yourself by looking at it. And The Phantom, a ghostly white sword, which seemed to fade in and out of reality the longer you looked at it.
Thanking his father, he left on his long, and hard journey, now wielding the heirlooms of his family, in his quest to become the most known swordsman in the world.
"There is no such thing as being the best. There will always be someone that can best you, sooner, or later." -Korvin
PASSIVE: Footwork Stacking Self-Buff Casting Time: None Interrupts Movement: No
Footwork: Every fourth received Auto-Attack, Korvin dodges the next Auto-Attack. The stacks, and buff reset after being out of combat for with an enemy champion for 10 seconds.
Q: Dual Mastery Dual Effect Toggle Ability Cooldowns: 10/8/6/4/2 Casting Time: 1.0 Second Interrupts Movement: No
The Beast : Every attack with this sword consumes 4/8/12/16/20 every Auto-Attack increases the damage of his auto-attacks by 20/30/40/50/60 + 50% of AD, this damage cannot critically strike.
The Phantom : While equipping, every fifth auto-attack, Korvin's strike ignores 0%/5%/10%/15%/20% of his target's armour. Switching targets resets this effect.
W: Unyielding Single Target Linear Skill Shot Range: 600 Cooldowns: 25/25/20/15/10 Cost: 20/25/30/35/40 Casting Time: .25 seconds Interrupts Movement: Yes
Korvin raises both of his swords, reflecting the next hostile ranged ability back at the caster in a straight line, 25%/30%/35%/40%/45% of the damage being reflected back at the caster if it connects as magic damage
E: Devastating Stirke Melee Range Conical Strike Conical Size: 80% Cooldowns: 25/25/20/20/15 Cost: 10/20/30/40/50 Casting Time: .25 Interrupts Movement: No Self-Slow: -15% Movement Speed
Korvin swings the broadside of his swords in a cone twice, dealing 20%/30%/40%/50%/60% of AD, slowing anyone hit by 15%/20%/25%/30%/35% for 1 second. After a 1 second delay, he swings again. The second swing stuns anyone slowed from any source for 1 second.
R: Adamant Charge Linear Skill Shot Dash Range: 1000 Dash Speed: 500 Cooldowns: 125/100/75 Cost: 125 Casting Time: 1.0 seconds Interrupts Movement: No
Removing any movement impairing effects, Korvin dashes forward in a straight line, immune to disables until he hits an enemy champion, stunning them for 1/1.5/2 seconds as he unleashes a massive flurry of swords strikes on the enemy dealing 150/300/450 + 100% of AD, can critically strike. Any movement commands will cause the spell to end early.
Summoner Spells
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Starter

Essential

Offensive

Defensive

Trivia
Korvin believes that the art of the sword is not for learning how to defend yourself. It is learning how to kill someone.
Jokes
"If I owned a pen that can become a sword, which is the mightier weapon?" Towards Garen - "Hey. Do all the ladies go for the big sword?" Towards Yasuo - "Hey. Perhaps we can grab a drink sometime."
Taunts
"If you require an opponent, I will fight you. If you wish to die. Feel free to attack me." "Calm down, it's only death." Towards Master Yi - "The Wuju Swordsman? If you can call that Swordsmanship."
Dance
Korvin sheaths both of his swords before he starts the dance.
Korvin then dances (https://www.youtube.com/watch?v=5sNK8n8uE5M)
Buying Items
- "I already have two. Why do I need a third?"
- "Rage is like a two-headed snake attacking each other. While you are poisoning your enemy, you
are also poisoning yourself."
- "I've already spilt blood. Why not spill some more?"
Movement
"With haste." " In a flash." "I will be there." "I'll be there before you can draw a sword."
Attacking
"The Beast will consume them." "I will strike them down." "The Phantom will scare them stiff." "They will breath their last breath today."