Nunu Update

Le Trippz·9/9/2016, 4:31:23 AM·3 votes·766 views

For the love of God, please, pretty please do a Nunu remake. Why does he only get one offensive spell while his ult is stopped by literally everything. There are far too many knock ups in the game to have an ult like that. His w works well the ADC, but half the time the mobility still doesn't cut it or you when you gank they already see you. Not to mention his passive makes him such a big target for poke if you play him in lane and 5 is a HUGE number for a slow hitting Nunu without wanting to use your w.

Nunu needs to have some huge changes and I have the suggested Idea. Slushed- His passive would be that with each champion he hits he reduces their MR and Armor by 3%(times the number of hits he has on that champ which can go up to 4). Also the champ is marked with an icon to notify the ally team of the passive stacks Nunu Smash- His Q should be a smash onto the ground that hits in a line and if it reaches a champion it should knock them up. Like a Braum ult but only affecting the first enemy it comes across. Cold Burn- His W should be an enhancer specifically for him that gives him straight AP based damage on hit for the next three hits. Also these hits are not a typical Nunu thrust but a swing so it pushes the enemies back with each hit. Ice Blast- His E should be the classic snowball. Snow Day Flurry- His R should be Nunu should be Nunu in a rage throwing snowballs for a certain duration i'm thinking 4 seconds in any direction BUT he has to stay mobile. I mean a flurry of snowballs like Lucian with his ult but this substitutes mobility for angle.

His game play will be a lot more reliant on AP to scale off of but he could still be an amazing tank if need be. Also he would have a fascinating combo. Early game he could flash behind enemy push them into turret with Cold Burn then Nunu Smash whilst in your turret.

2 Comments

agn4CqNOf49/9/2016, 7:58:47 AM3 votes

Nunu's identity is based around his Q, consume is the single most important part of Nunu. If he's reworked in any way, it has to be his passive and his ult.

I mained Nunu between season 3 and season 5, and while I do not like your ideas, I do think Nunu needs to be looked at, so here are a few of my own.

Visionary is a really bad passive as it stands. I think Visionary should tie with consume in some way. E.x., if Nunu kills an enemy camp, give vision of a small area of the enemy jungle around that camp for a minute or so. Simple but powerful.

Consume is fine as is, although the buffs it gives Nunu should be looked at. Maybe make it generate extra gold if Nunu kills an epic creep with it, and even more gold if he kills a creep in the opposite side jungle to add a bit more power into it. While Nunu currently can counterjungle the shit out of his opponents, it doesn't matter as much anymore for various reasons, and this would add a bit of snowballing into Nunu's kit.

For blood boil, I really don't like it when abilities are "press this button to gain x stats for x seconds". I would replace it with a passive ms/attack speed slow on Nunu's autoattacks + active short burst of speed for Nunu and his team.

For ice blast, I like the skill but I feel it doesn't really do much of anything in Nunu's kit. I'd replace this entirely. Currently, Nunu's only method of fighting enemy champions is bloodboiling himself, walking up, throwing an ice blast in their face and doing nothing. Here's my idea for what should replace this ability:

Avalanche: A sheet of snow collapses in an area around Nunu(smaller than Trundle's frozen domain, something that'd take up about 1/3rd of a long lane), briefly stunning all enemies hit by the snow, and preventing enemies from using movement abilities.

His ult should be scrapped as well. I don't really have any good ideas for it to mesh well with what I've got so far but how about this:

Frozen bloodrage: Passive: Nunu's autoattacks do 3.5/4.5/6.5+(some minuscule hp scaling) of the enemies missing hp as bonus magic damage. Having a yeti pound away at you hurts, and can be fatal if you're already injured. This gives Nunu some threat.

Active: Shards of ice explode out of Willump, dealing a small amount of true damage. 125/250/375 true damage. Enemies hit by the shards have their HP destroyed, and are unable to recover health past that point until they die.