Dristor, the Hextech Assassin (New Champion Concept)
Greetings. I've been trying to sleep but I couldn't because I had a champion idea in mind. We don't really have a dagger dual wielder in League of Legends and the closest we get would be Katarina but she's not really that assassin fantasy that I have in mind. So here's my champion concept:
Dristor (Open to name suggestions) The Hextech Assassin Zaun/Piltover (Tell me any lane suggestions. I was thinking jungle)
Stats: Health: 532 (+94 per level) Damage: 58 (+4 per level) Attack Speed: NaN (+3.5% per level) Movement Speed: 345 Health Regen: 9 (+1 per level) Armor: 32 (+4.25 per level) Magic Resist: 32 (+1.25 per level)
Passive: Secrets of the Trade
Walking near walls gives Dristor camouflage outside of combat (5 seconds out of combat, -0.15 seconds per level). (Works like Talyiah passive)
Enemy Takedowns (Kills and Assists) give Dristor 15% (+5% per level) more gold.
Level 6 If Dristor gains an assist on an enemy with a bounty, he receives gold equal to 40% (+3.5% per level) of that bounty. If he picks up the bounty (Gets the kill), he receives 15% (+5% per level) more gold.
Dagger Rush Cooldown: 14/12/10/8/6 Mana: 70/75/80/85/90 Range: 700
Dristor dashes forward, daggers in front, dealing 60/110/160/210/260 Physical Damage (+80% of bonus AD) to all enemies along the way and applying a poison for 100/150/200/250/210 Physical Damage over 2.5 seconds (+300/325/350/375/400% of Lethality). While poisoned, the enemy is Grounded.
Note: Minions and Monsters are stunned instead.
Dice Em! Cooldown: 7/6.25/5.5/4.75/4 Mana: 60/65/70/75/80 Range: 400
Slash in front of you with both daggers dealing 60/100/140/180/220 (+90% of AD, +100% of Lethality) Physical Damage two times and slowing all enemies by 50% for 2/2.25/2.5/2.75/3 seconds with a motory poison. Each of the two attacks has a 15/25/35/45/55% chance to critically strike. Triggers on hit effects.
Note: Unaffected by Critical Strike Chance
Hextech Daggers Cooldown: 16/14.5/12/10.5/9 Mana: 80 Passive: Your Hextech Daggers draw the life of your enemy with every attack, draining 2%/2.5%/3%/3.5%/4% of the enemy's Max Health (+2.5% of AP) as magic damage while giving half of it to Dristor. Active: Heat your daggers with hextech energy gaining 7/12/17/22/27 lethality (+10% of your bonus AD).
Marked for Death Cooldown: 150/120/90 Mana: 0 Range: 1600 Mark an enemy champion for death for 7 seconds. During this time, you gain 35/50/65% increased movement speed toward your marked target, your Seep Life ability's effects are doubled against the marked target and your damage against the target is increased by 20/27.5/35%. Your camouflage works in combat for the duration. If the marked target dies within the 7 seconds, gain 33%/66%/100% more gold from the Takedown and extend all effects by an additional 7 seconds considering all other enemy champions marked for the extended duration. Killing a second marked champion doesn't extend the duration but refunds 35/42.5/50% of your ultimate's cooldown.
All values are subject to change, suggestions and feedback are highly appreciated. Is he broken? Is he unfun? Does something not make sense? Is he really weak? Or maybe even overburdened with mechanics? Tell me! Thanks for taking the time to discover my Champion Concept! [slayer-jinx-catface]

, any 'bleed' damage should be secondary to his Q burst.
Akali's Q got nerfed, because she was healing too much for her class?
Zed R...even
Riven's ult only lasts 15, and
Swain's ult only lasts 10 despite being DoT.