New Champion Concept, Art, and skills. Gräberin the EarthShaker!

SquirtleLuv·11/25/2014, 7:42:02 PM·1 votes·1,553 views

This is Art work i found a few years ago, but i lost the link to my first concept. i wish i knew who the artist was so i can tag him but hes been making my mind race with different ideas and concepts. And i just want to share him with you guys and the Riot Reds to make him a real champion. Gräberin is German for Digger just so people know ;D.

Although, i haven't got his kit worked out i i have a few ideas based on the art work that i feel will making him completely unique to the game. So lets get started. (btw if you have any ideas you would like to share about his kit please included it so we have multiple inspirations and possible kits for him. and if you are willing to write a lore please contribute and ill be sure to include it in the original post.)

NEW Energy System Gasoline. Gräberin will not use mana or energy or rage instead he will use gasoline. Gasoline will not regenerate over time but he will gain gasoline each time a unit dies near him. think of it as the minions jungle monsters and champions becoming fuel for him like we use dinosaurs. as a miner and digger i feel thematically this drives him home as a whole concept also it puts a cap on his E ability Drill Blitz to where he can cast it indefinitely.

Passive: The Collector - Each time Gräberin kills a neutral jungle monster they will drop a gem that Gräberin can pick up these gems give Gräberin bonus stats based on the camp slain. Red Brambleback = base hp, Crimson Raptor = attack speed, Krug = Physical Defense, Blue Sentinel = base Gasoline (or energy source), Greater Murk Wulf = Attack Damage, Gromp = Magic Resistance, Rift Scuttler = Movement Speed. The intention if this passive is meant to give him a few states and could use some tuning but over all it should stack indefinitely or have a cap for each stat. I want him to be a jungler who becomes a late game threat if left unchecked. i didn't put an ability power stat there cause id like him to be able to gain this stats with out affecting his abilities which will scale off of ap. This will in turn allow him to be a tanky jungler and help balance him out a bit so the free stats from the jungle wont make him to strong but still relevant in team fights. If i gave him ap boosted stats i feel he'd be a lot harder to balance. this is the main aspect of his kit and fits his theme beautifully.

Q: Cork-Screw - Gräberin dashes forwards quickly, If the ability strikes a champion Gräberin expands his drills and creates an AOE slow to all champions within range, and makes the first target struck bleed for damage over time. I am not going to include cooldowns or damage in these abilities because i am no balance expert. the idea is for Gräberin to dash forwards spinning in mid air with his drills above his head. once he strikes a champion he will extend his arms and land back on the ground the extended arms will symbolize the cone aoe slow he will create to the champions next to him and his target. i feel like for balance reasons this should be a skill shot so there is counter play to him. If he just dashes forwards and misses he is left next to the enemy team and they can just turn on him and kite him to death. the ability should have a relatively long cd due to the mobility he will get from his ultimate.

W: Gnomblers- Passive: Each time Gräberin uses Drill Blitz Gräberin will generate a Gnombler (max 3) Active: Gräberin can summon a Gnombler to a target location if it strikes a unite it will attack that unit until Gräberin tells it to attack a new unit or it runs out of health or Gnombler gets out of range. Gnomblers Hp scale with Gräberin's bonus hp. when shot out and hit an enemy unit champion or neutral monster they will deal a % of their current hp as damage. The Goal of this ability is to give Gräberin some help in the jungle, since he will have no inherit sustain or tankyness from shields. The Gnomblers will move as a pack and can be commanded alot like Tibbers, but can be thrown like a Maokai sappling. when there is nothing for them to target they will follow Gräberin like Elise's spider-lings do. the auto attacks from the Gnomblers wont scale with items but from leveling the skill at 1 skill point u have 1 Gnombler, 3 skill points you will have 2 Gnomblers, and 5 skill points you will get 3 Gnomblers. im not sure how to not make them balanced in the jungle maybe they can attack only 5 times and they break or something. but i need them not to soak up to much damage in the jungle so that Gräberin wont come out of the jungle with to much hp.

E: Drill Blitz- Graberin thrusts his drills forwards and starts drilling infront of him each time Gräberin recasts Drill Blitz the drills go faster dealing more damage and placing a stack of bleed on the target (max of 5 stacks) this ability applies on hit effects This ability is his bread and butter the CD will be low so he can reduce the cd of Gnomblers and increase his potential damage on a target. both the bleed and the dps will increase up to 5 times and it will be an aoe cone ability that can be cast at any time. so when u want to gank a lane you can start charging it before you get there for high damage but be careful that you don't run out of gas. casting another ability like Cork Screw, Gnomblers and Earth Shatter-er will reset the damage stacks.

R: Earth Shatter-er - Gräberin dives underground and gains a massive movement speed buff he is able to go under walls and towers and becomes untargetable for a few seconds. Gräberin then can burst out of the ground creating a large ripple knocking all enemies to the side and dealing magic damage and applying a stack of bleed to all targets. this restores all of Gräberin's gasoline. this is what makes him unique its like a combination of vlad pool and a smaller aoe vi knock up. you cant cast summoners or active item effects. this gives him that late game jungler goal i was hoping for he has strong initiation and sustained aoe damage like an aoe ap tank should have. when he is underground the ground will crack where he is and leave a dust cloud that is easy to see and there will be a loud crack similar to sion ult when he activates it. This gives it counter play so players can see it coming and not be so grouped up for his ult. the invulnerability and the mobility it creats is strong so alot of warnings should create opportunities for the enemy team to displace and then re-initiate

I Dont have lore completly thought out yet so please if you have time send me your ideas and if you like you can always make a new kit you feel is better for him i want this champion to be new to league and while im at work today ill be thinking of new ideas and a lore back story (ezreal and taric related is my best route so far) but please share this post Riot please let me know what you think and players upvote this champion and make riot see how amazing and how much potential he has

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