Will there be a hide and seek gamemode?
http://i.imgur.com/TuTa3DK.png
So this has been suggested before and I'd like to bring it up again, mainly because it was by far one of the most enjoyable custom modes I've ever played. For the uninitiated, Hide and Seek, or H&S, was a 2v5 mode of two seekers and five hiders. The hiders would try to hide and wouldn't be able to fight back except with CC abilities, and the seekers would obviously try to kill the hiders. The win condition for the seekers was to kill each hider 5 times, and for the hiders, it was to survive a set amount of time (usually 40 min). H&S got effectively removed with Dominion since it doesn't really work well on any other map.
I've compiled a list of a couple reasons, aside from the preexisting fanbase, why I believe H&S would make an excellent choice for a RGM.
Unique Gameplay The more successful RGMs usually offer radically different playstyles and atmospheres; after all, they're supposed to be unique and distinct from what we normally play. H&S provides this both in the fast-paced gameplay when seekers are actively chasing hiders, as well as the stealth-oriented periods when hiders were avoiding seekers, and seekers were combing the map for them.
Eliminate Trolling Trolling was one of the biggest problems in custom H&S. Hiders, usually after losing their lives, would attack seekers and build damage, ruining the game for everyone. This is preventable by simply making seekers invulnerable to damage. CC and utility abilities would still have their effects. Another perk of this is that it eliminates situations in which hiders "chase" a seeker to spam high damage CC spells, forcing them to back while technically not breaking the rules.
Customization If H&S were an RGM, Riot would have the opportunity to introduce custom items for hiders and seekers to help them, maybe add unique features in the terrain, and also eliminate cheese strats like hiding in one of the alcoves beside the bases. It would also allow them to introduce things like limits for hider stats (to prevent them from going full tank), and possible buffs for seekers. Certain champions like Teemo and Evelynn could also be changed to make them more balanced.
However, there is also an issue, and that is the unbalanced team size. Swapping teams is not an option like for Nexus Siege, because there are more hiders than seekers, and also because it would take 80 minutes. Leaving it as is might end up with people leaving when they don't get there preferred role, which happened all the time before. The only solution I can think of is just to adopt the custom game system rather than having matchmaking; this way, when people leave, at least you don't have to wait for another champ select.
Any suggestions/thoughts are welcome.
would get permabanned