Mordu: The Deathly Spookeroo [Mordekaiser Rework Spoof]
_The Spooky Skeletal Spookeroo Mordu once rattled among the damned passengers of Mr. Bone's Wild Ride. He rode the ride for countless centuries, shielded by true death as the conductor says "Not even the dead know peace from this ride," and by the ever rattling bones that forever kept him from peace. However, Mordu got off of Mr. Bone's wild ride and now he was mastered the power of metal the spooky green mist and the glow in the dark bones of the spooky isles. _
http://img04.deviantart.net/ec4b/i/2011/148/f/c/undead_mage_by_loztvampir3-d3hg4v2.png
Passive: Spooky Bone Man
Mordu wears a suit of spooky glow in the dark bones. This spoopy armor shields him from harm the more spoopy spooks he makes.
Q: Get Spooked M8, AYYYYYYYYY
Mordu spoops up his bone mace, causing it to rattle its bones. It rattles so much, the next enemy it hits is 100-O'd spooked to death after three strikes.
W: Bringer of Spooks
Passive: Mordu gets extra spooks from enemy minions.
Active 1st Spook: Mordu spooks his ally, compelling them to run faster. Mordu feeds on this spoop, becoming spookyer as well. When they approach eachother they become even more spooked up.
Active 2nd Spooperoo: Mordu rattles his bones, spooking enemies and even his ally around him. Mordu feeds on spoops, so he's k. Mordu gets more hebbie jebbies from enemy champions.
E: Spooky Gale
Mordu creates a gust of wind that carries the sound of his rattling bones. This spooks enemies hit.
R: Seal your doom tonight!
Passive, Dagron Boron: Mordu can curse the Dagron so that he may recruit its damned soul into his arsenal.
Active: Mordu shouts a cackling dry laugh at the target enemy champion, spooking them to their very core, dealing spoop damage over time and healing Mordu for 10 seconds. If Mordu's curse kills the opponent, a skelton pops out.
