Champion Concept of a Stealth Healer Support (didn't think of a name or title)
I was going to ham-fist a name out but that wouldn't be cool. The title gives away plenty of info so I'll just go into what little lore this character has. Also I still have a bunch of ideas for potential passives so I'm probably going to list more than one. The champion wouldn't get more than one of the passives.
Lore idea: An urban legend talked about in Zaun; some believe it's a doctor, others believe it's an experiment, or a phantom, a monster, or simply a myth. Whatever the case, people have been saved, cured, or treated from the shadows of Zaun.
Visual ideas: Zombies, Mummies, Singed and his experiments, Skin grafts, medics
Passive Idea: Salve Scramble - Successfully using a damaging ability on an enemy champion (and/or auto attacking a certain number of times) drops a vial on the ground which can be picked up (or maybe instead caught like Draven's axes) for a modest heal. The vial stacks with level and ~30% of Ap, can be crushed by enemy champions, and cannot be used by the champion himself.
Passive Idea: Augmented Injector - Using abilities fills an injector that has been grafted onto the arm of this champion, hitting targets fills it more with the largest fill coming from hitting enemy champions. When Full, the option to right-click an ally become available. If performed, this champion will "auto-attack" an allied champion from melee range, healing them for this champions base attack, plus a percentage of their missing health, plus a percentage of the filled gauge (which increases with level). Meant to be a fast, powerful heal locked behind a meter.
Q idea: Deterrent Spray - Sprays a stream forward that damages, slows and reduces a small amount of armor.
W idea: Auto-Triage - Passive: Gains bonus healing based on the missing health of all allied champions in a small area surrounding this champion. Active: channels to heal a champion by a percentage of missing health. You can move during this channel, but moving away from the small radius will break the channel.
E idea: Zaun Fog - Sprays an area from a medium range, damages on hit. A fog remains, causing nearsightedness while inside, and a 0.3 second fear if remaining in it too long. The fog itself does not do damage while remaining.
R idea: Shadow Savior - The champion goes invisible (or camouflaged ) for 10/15/20 seconds. Enemies in an area are alerted when the champion is close enough. Activating the ability again within a small area of an allied champion applies a modest heal as well as a movement speed boost and brief camouflage. Higher ranks of this ability reduce the radius that enemy champions are alerted.
I'll probably come back with more ideas on the matter but this is enough to get the concept across.
