Dr. Mundo [Concept Rework]

blueyedmonkey123·2/9/2019, 7:46:00 PM·1 votes·2,259 views

passive: Masochism Regenerates 3% max HP on every fourth damage received.

Q Cleaver Throws cleaver so hard breaking his arm in process dealing true damage equal to 10% of his max HP to enemy and to himself. Self damage done by this ability will heal over 5 sec.

W Steroid drugs Drinks serum that make his blood and veins burn. Rising armour and magic resist 40-90% +1% per every hit received for 6 sec draining 2.5% max HP every second.

E Adrenaline rush passive: Lifeline/ Will trigger this ability automatically (if not on CLD) when your health drops below 5% granting damage immunity for 1.5 sec. Active: Infuses adrenaline into his blood stream restoring 7.5% max HP that can overheal you and 20% MS for 3.5 sec. His next AA will deal bonus true damage equal to 5% max HP.

R Accelerated regeneration Mundo injects venom sacrificing 25% max HP than regenerates 10% max HP every 0.5 sec for 7 sec.

5 Comments

Myren Quiddle2/11/2019, 8:01:40 AM1 votes

I might be wrong but... His only damaging ability is his Q now? I mean, currently his Q, W and E deal damage. Changing that to only his Q sounds a bit too far.

Chembaron Yamada2/11/2019, 9:59:06 PM1 votes

Dealing 10% of your own max HP as true damage every time you throw a Q.... That's definitely too high of a cost for a spell that is supposed his bread and butter and main damage source in your concept. He should pay a flat amount of health every time he uses Q, just like he does right now, not spending 1/10th of his own health every time.