Jar'Zod the void parasite/parasite of the void
Hi, my name is connor and when i first saw the concept of Jar'Zod i thought of abilities it could have, u/SimonDubuc for creating concept art but what if it was just the parasite on the ground crawling around the jungle and instead of killing it he would attach to it and be able to use it as a host, for example fighting red buff but when it gets low health you jump on it and it turns purple, you can then move it around the map using it as a champ in itself.
uses void energy (same as energy like shen/zed but only out of 100-400, gains 100 void energy every ult lvl up.)
passive - weakling when seen unhosted by enemies move 20%-100% faster but take 50% increased damage.
Q - parasite 20-4 second cd/50 mana when a jungle monster (large or above) is at 20% health Jar'Zod will channel and then jump on the creature taking control of it and draining xp from that monster.
- medium/lesser jungle monsters you can immediatly attach to.
- large jungle monsters you channel for 3 seconds.
- red/blue buff monsters you channel for 6 seconds.
- elemental dragons you channel for 10 seconds while elder dragon is 15 seconds.
- Rift herald you channel for 15 seconds.
- baron nashor you channel for 20 seconds.
w - run away!/Charge forward! 10 second cd/75 mana immediatly gain a boost of speed (100%-150%) for 3 seconds, when on a jungle monster, it charges the monster towards your cursor.
- medium/lesser jungle monsters charge 260 units forward damaging and stopping on enemies
- large jungle monsters charge 520 units forward damaging, stunning and stopping on enemies
- red/blue buff monsters charge 700 units forward damaging and knocking aside enemies
- elemental dragons breathe fire in the target direction for 5 seconds. elder dragon breathe fire for 5 seconds towards the mouse.
- rift herald charges through all enemies to hit his target (can target towers).
- baron nashor burrows making it able to move but not attack, reactivating it unborrows baron letting him able to attack but not move.
E - slam 13-5 second cd/50-75 mana Jar'Zod slams the ground with his tail slowing nearby enemies, when on a jungle monster, the monster slams the ground affecting nearby enemies differently according to the monster.
- medium/lesser jungle monsters slows enemies slightly and moves faster
- large jungle monsters slows enemies heavily
- red/blue buff monsters knock back enemies then slow them
- elemental and elder dragons flap their wings and knock back all enemies far away
- rift herald hits the ground and stuns all enemies
- baron nashor spawns spikes all around himself and heavily slows enemies
r - combust 180-140-100 second cd/200 mana Jar'Zod immediatly destroys the monster damaging all enemies nearby and gives the xp-gold-buffs to his entire team.
i think some of his abilities can be buffed or nerfed or changed completely but hey this is just what i think his ability kit would be.