Jar'Zod the void parasite/parasite of the void

yeetmaster·3/11/2018, 12:27:29 PM·4 votes·1,003 views
League fan champion designs WIPs, Simon Dubuc

Hi, my name is connor and when i first saw the concept of Jar'Zod i thought of abilities it could have, u/SimonDubuc for creating concept art but what if it was just the parasite on the ground crawling around the jungle and instead of killing it he would attach to it and be able to use it as a host, for example fighting red buff but when it gets low health you jump on it and it turns purple, you can then move it around the map using it as a champ in itself.

uses void energy (same as energy like shen/zed but only out of 100-400, gains 100 void energy every ult lvl up.)

passive - weakling when seen unhosted by enemies move 20%-100% faster but take 50% increased damage.

Q - parasite 20-4 second cd/50 mana when a jungle monster (large or above) is at 20% health Jar'Zod will channel and then jump on the creature taking control of it and draining xp from that monster.

  • medium/lesser jungle monsters you can immediatly attach to.
  • large jungle monsters you channel for 3 seconds.
  • red/blue buff monsters you channel for 6 seconds.
  • elemental dragons you channel for 10 seconds while elder dragon is 15 seconds.
  • Rift herald you channel for 15 seconds.
  • baron nashor you channel for 20 seconds.

w - run away!/Charge forward! 10 second cd/75 mana immediatly gain a boost of speed (100%-150%) for 3 seconds, when on a jungle monster, it charges the monster towards your cursor.

  • medium/lesser jungle monsters charge 260 units forward damaging and stopping on enemies
  • large jungle monsters charge 520 units forward damaging, stunning and stopping on enemies
  • red/blue buff monsters charge 700 units forward damaging and knocking aside enemies
  • elemental dragons breathe fire in the target direction for 5 seconds. elder dragon breathe fire for 5 seconds towards the mouse.
  • rift herald charges through all enemies to hit his target (can target towers).
  • baron nashor burrows making it able to move but not attack, reactivating it unborrows baron letting him able to attack but not move.

E - slam 13-5 second cd/50-75 mana Jar'Zod slams the ground with his tail slowing nearby enemies, when on a jungle monster, the monster slams the ground affecting nearby enemies differently according to the monster.

  • medium/lesser jungle monsters slows enemies slightly and moves faster
  • large jungle monsters slows enemies heavily
  • red/blue buff monsters knock back enemies then slow them
  • elemental and elder dragons flap their wings and knock back all enemies far away
  • rift herald hits the ground and stuns all enemies
  • baron nashor spawns spikes all around himself and heavily slows enemies

r - combust 180-140-100 second cd/200 mana Jar'Zod immediatly destroys the monster damaging all enemies nearby and gives the xp-gold-buffs to his entire team.

i think some of his abilities can be buffed or nerfed or changed completely but hey this is just what i think his ability kit would be.

3 Comments

Armighon3/11/2018, 4:24:24 PM1 votes

That sounds really interesting, but probably gonna get so many nerfs.

Asterfix3/12/2018, 6:53:42 AM1 votes

I already have an idea for this.

Q - Symbiosis / Self Digestion - Active - Jar'Zod attaches to a non-champion unit and takes it over. small monsters and lane minions can be attached to at anytime, large monsters and dragon (not baron because that's retarded) need to be at 50% health. You do not gain XP OR BUFFS from the initial attachment. Overtime Jar'Zod devours his host body and he receives the gold/buffs/xp from it after it has been fully eaten, Jar'Zod recovers 20% health and mana over 15 seconds. Jar'Zod can reactivate this ability once after attaching to take the NPC down by 25% health and regain 20% health (+5% max health)

W - Evolved Camo / Enrage - Active - While unattached, Jar'Zod can activate for camouflage for 10 seconds (works similar to twitch's ambush in my mind rather than eve's passive).

Active - While attached Jar'Zod gains bonus attack speed and gives basic attacks a rabies debuff that causes the afflicted's next basic attack to damage themselves by x+however many creatures he's eaten, can be applied 3 times while in the same fight.

E - Parasitic Slime - Active - Leaves a trail of goo behind him that gives 1 stack of the rabies debuff for 6/8/10/12/14

R - Perfect Host - Jar'Zod executes a champion at 10% health and takes over their body for 10/15/20 seconds, Gaining their stat bonuses, this ability is replaced with Perfect Decoy.

Perfect Decoy - Abandon your host body and go into camouflage for 5 seconds, the host body explodes as soon as you come out of camouflage dealing damage based on it's remaining health + Jar'Zod bonus health.

Edit - forgot the passive, which would probably be similar to the original concept but would change it to "takes 30ish% more damage and becomes unable to be slowed"