Kayle Rework, let me know what you think

Éthreal·10/7/2018, 4:27:45 PM·1 votes·1,806 views

(She would keep her large sword and angel wings. But have a halo as well. Whether it be on her head over her helmet or even on her back like a Tron disc, it doesn't matter.)

Consecrated Standings Passive: Whenever Kayle stands still for a moment, she will consecrate the ground beneath her. Consecrated ground will last as long as Kayle stands on it, and for a short duration of time after she leaves the ground. Standing back on the ground will refresh its longevity. Leveling up increases the size of Consecrated ground.

When Kayle stands upon the Consecrated ground, she will gain increased base attack range. Becoming a mid range, melee fighter.

As well as increased range, all healing Kayle does to herself will spread a portion of it to any nearby allied champions who are also on the consecrated ground. (Probably like 15% of it.)

Heaven's Wrath Q: Activate: When Kayle activates this, she gains three swirling orbs around her. Kayle's next basic attacks will consume these orbs, to deal bonus magical damage, on-hit. Kayle may also reactivate this ability within a small duration to instead send the orbs out in a targeted direction, dealing bonus magic damage, to whatever enemy hit.

Cleansing Flames W: Activate: Kayle will spread her angelic wings and place a cleansing flame wall at a target location, horizontally. If you hold this ability down to channel it, Kayle will place a much larger flame wall down that lasts longer. Kayle will have to be stationary for the channel.

Allies who walk through Kayle's 'Flame Wall' will have any negative debuffs, cleansed. Excluding hard CC. Enemies who walk through Kayle's 'Flame Wall' will become slowed by 1% for every level they are until exiting the 'Flame Wall'. Orbs conjured by 'Heaven's Wrath' will pass through the 'Flame Wall' more quickly and deal bonus, magical damage if 'Flame Wall' has been channeled.

Hold Your Tongue E: Passive: Allies hit by Kayle's abilities have their armor and MR increased for a short amount of time. Enemies hit by Kayle's abilities have their armor and MR reduced for a short amount of time. This stacks upto 3 times. (Probably 10 armor and MR for each stack.)

Activate: Kayle will throw her halo towards a target location. Kayle's halo will pass through enemy minions, dealing magical damage to all of them. Kayle's halo will stop at the first enemy champion hit, silencing them for a short amount of time and increasing magical damage they take by 1% for each level they are.

Avenging Spirit R: Passive: Every 15% health lost, Kayle will release a small orb of holy light near her. She or her allies may walk over to this light to restore a small portion of health and increase their movement speed by 1% for each level they are.

Activate: Kayle will dash towards an allied champion. If she connects with the ally, she will redirect all damage the take to her for the next 7 seconds. Kayle may reactivate this ability to dash towards another ally, redirecting all of their damage, so on and so forth. Every ally that Kayle jumps to reduces the redirection by 1 second. If Kayle is killed, the redirection ends, and allies may not be jumped to more than once. Colliding with terrain and enemy champions will stop Kayle wherever she has dashed to.

_Kayle will lay consecrated ground wherever she lands, each jump _

3 Comments

David 77710/7/2018, 5:12:00 PM1 votes

Looks like a different champion, a nice support champion that is not Kayle. Also, as she barely has any heal on the new kit, the second part of the passive is kinda pointless.