Breanne - The Elemental Brigadier

Zaphrose··2 votes·1,853 views

Breanne - The Elemental Brigadier [Rework III]

Breanne is an ADC that utilizes Enhanced Ammunition Charges in the form of a Machine Gun Ammo Link / Elemental Chain Link. Passive – Elemental Chain Link [Rework IV]

Every 20 seconds Breanne adds an empty shell to her chain link with a maximum of 8 Neutral shells. Every auto attack rotates her shells in her magazine allowing her to imbue Neutral shells with a different element with her passives.

A Neutral shell adds +25% base damage to damage.

A Scarlet shell adds + 30% base damage and bleeds enemies for 5% of Attack over 3 seconds. For 3 seconds she gains 10% Lifesteal and Spellvamp.

A Frostbite shell adds +40% base damage and +30% magic damage to attack + Slow enemies. If there are enemy champions near this enemy, the enemy is stunned.

A Void-ink shell adds +50% base damage and silences enemies enemies nearby on impact for 1.5 second. An enemy cannot be under the effect of Void-ink for 7

Q - Elemental Shot [Rework III] (Cooldown 8 seconds)

Fires the next shell dealing 150% base attack damage + Shell Effect Damage. After Firing a shell successfully on an enemy, half the cost for mana is refunded, but the next shot cost 50% more, and the cooldown of this skill is reduced by 50% - Each time this skill is activated

W - Shell Ordinance [Rework IV] - Breanne readies the charge of her next shell.

Passive – If a shell is 100% charged, it will be added to the end of the chamber. If multiple shells are above 90% charge if she activates this skill, all shells will be loaded to the Elemental Link. When this skill is leveled, the threshold for collecting shells is decreased to 80%. 70%. 60%, and finally at 50% at max rank.

Breanne can switch through all 3 elements by activating this skill and charges the element present in the skill bar. The bullets cycle as Scarlet -> Frostbite -> Void-ink.

Each Bullet shows as a Charge Stack like Energized Weapons in the effects column. Like: item 3087

E - Elemental Barrage [Rework III]

Passive - If this skill hits an enemy, one Elemental shell used refunded based on the elemental shell used.

Breanne calls out the most common shell in her Elemental Link and fires it in a burst at a location. This skill acts like Veigar 's w but it's damage is incremental to shells used to power skill.

This skill does +230% of Attack + 30% of Shells Damage/per shell at a location leaving an area like Taliyah 's Q + Taliyah Q passive or Nasus 's W but instead makes adds a aoe version of Elemental Shell effect.

Scarlet Bullets: + reduce enemy healing effects in that area for 2 seconds. Frostbite: + reduces all enemy movement speed and movement speed gain by 30 in that area for 2 seconds Void-ink: + reduces enemy attack speed by 15% in that area for 2 seconds.

R – Elemental Masterpiece [Rework III] / Dead Shell [Rework III]

While this skill is on Cooldown, Breanne gains Dead Shell. While not on Cooldown Dead Shell is inactive.

Passive: Dead Shell: All neutral shells become Dead Shells. When a Shell is used for an attack it no longer leaves the Elemental Link. It is regained as a dead shell. Her elemental link effects can be added to her death element shells.

Breanne can now only use her abilities with Death Element Shells. Any Dead Shell that is imbued with an element is now able to pierce enemies, dealing all damage to all enemies it passes.

Active: Elemental Masterpiece Breanne very quickly expends her Elemental clip at the cursors location dealing 200% of Shell damage until clip is empty Once the Elemental Link is emptied, She gains Dead Shell passive. Breanne can move freely while using this ability.

7 Comments

Daedeye1 votes

Cool idea

I don't know, if i really understood the Passive and the E, but I would put them together as one ability and put it on R, available from level 1, like Elise.

The current R seems more suitable for a more tanky champion, than for an adc.

Q could be made more powerful, when using an elemental shell and E could be an ability, that utilizes loaded shells, but doesn't use them or has a condition, that refunds charge.

What do you think?

Zaphrose1 votes

Her kit before did seem a little out of place and what I've done is toned down her stances to be more natural in her play, and organized skills better as well as given her a new ultimate. The reason why I wanted her stances to an ultimate was to tone her done like Vayne. Vayne's ultimate for example gives a huge killer buff when necessary.

First her passive is reworked to incorporate her the ability to enhance her skills in an interesting way.

Her Q - now is more interactive, skill based, and really depends on you choosing the elemental shell you want at the right time. I agree that using the elemental shell shouldn't expend it but rather use up the charge within it. Using an empty one destroys it, making it that you have to generate a new one.

Her W - as you suggested, incorporates imbueing a shell with an element. I kept it similar to energizing a item but instead automatically adds the shell to the chamber once 100% is reached.

Her E - Hidden Stances is now her E - but last 10 seconds. Although I wanted this to be an ultimate, making it an ultimate wouldnt allow me to have a skill that awards the player for achieving maximum elemental shells.

Her Ultimate unloads her whole Elemental Chamber.

Let me know what you think.

Daedeye1 votes

I have some questions!

  • What does it mean to "rotate a shell"?

  • Does the Tornado stance mean, she dashes to the nearest enemy champion and then to the enemy champion, that is the furthest away?

  • When unloading multiple ice shells with R, does the slow increase, or does the slow duration increase?

  • Do elemental shells charge faster, when you level up E?

I would have some ideas of my own for this champion, but it's your champion after all.

I'd definately stay with 3 elements for example. And I find it strange, that E does not interact with different element types.

Zaphrose1 votes

Let me explain: What does it mean to "rotate a shell"? Her kit revolves around a mechanic of a "chain link". Similar to how Graves and Jhin have a magazine of ammo they fire from, she has a clip that contains 8 bullets. The **MAJOR ** difference is that she doesn't use this clip to fire auto attacks but rather its more like Swain where the stacks come her abilities.

ROTATING THE SHELL is the mechanic that is unique for her kit. Picture this: A magazine that has a total capacity of 8 shells. So its a magazine that has a total of 8 ammo. (I use shells for my concept) Her chain link starts at position 1. When she auto attacks once, it moves to position 2, and onward. She generates new shells to fill into the magazine as well as expends them accordingly. If she only has 3 shells, then she rotates the 3 until a new empty shell (non-elemental) is generated by her passive.

Generating enough stacks of an elemental shell adds that shell to last (or furthermost non-elemental shell) So for example. She has 8 shells. She's at position 1. auto attacks 3 times and now is in position 4 of the magazine. She gains 100 stacks of the fire element. The Fire element is loaded to the previous position. When she auto attacks 7 times, the next attack is loaded with the fire element shell.

So quite literally, her auto attacks rotate the chain link/ magazine/ of the position of the current skill effect. And it happens when she auto attacks, which make her a very strategic character in deciding when to load a shell or when to use a skill.

Does the Tornado stance mean, she dashes to the nearest enemy champion and then to the enemy champion, that is the furthest away?

Yes. This mechanic was for kiting and to add something more luster to her kit. Sivir 's w skill for example bounces from enemy to enemy but what this does rather is bounce her- herself to nearby enemies and spits her out. Obviously the player would have to use this skill tastefully, but because it occurs when on the 8th attack, she chooses when this happens, or even can simply switch between stances depending on instance. To tone this down, that is also why this skill last 10 seconds.

What this skill should include like you suggested, is some sort of additional effect from element damage. Maybe expending the next elemental shells from the clip per enemy ricocheted off of.

When unloading multiple ice shells with R, does the slow increase, or does the slow duration increase?

It should... but I'm a little reluctant to allow that. I think equal slow should be fine, and rather that additional blue shell damage would increases damage from that type of element to someone who received that damage already... So receiving multiple fire would do increasingly fire more damage exponentially.

That is something to consider though. And more when I actually come up with concrete elements.

Do elemental shells charge faster, when you level up E?

Yes. They should. Leveling skills should increase a skills efficiency.

I'd definately stay with 3 elements for example.

Ideally. What I was doing was fleshing out elements in my head. What I ultimately want to do is not have...generic elements. For now. Rework I/II contains these elements, but her future involves totally unique elements that I'm still conceiving.

I hope this helps in understanding why i chose to make her the way she is, but your suggestions and questions are much appreciated. Allows me to rationalize her kit more and edit appropriately.

Daedeye1 votes

1 So she performs basic attacks until her next shell is an elemental shell. 2 Then she would like to cast her Q on an enemy champion. 2.1 If she hits an enemy champion -> best that can happen. 2.2 If she misses the enemy champion -> she used 2 abilities and her passive and got no effect. 2.3 Enemy champion is out of range or behind minions -> She will probably have to last hit a minion soon and saves the elemental shell for later. (This situation will be the case most of the time)

So she will probably 1 use her Q with empty shells, so her chain link is holding less shells and she has more opportunity to use the elemental shells. 2 wait until she has gathered a lot of elemental shells.

Am I right?

Regarding the tornado... What's the range of the ability? Seems like she will end up behind enemy lines most of the time with this ability, which means death to an adc. This ability could only be used, when she has a large advantage to her enemy already.

Regarding the avalanche This ability also seem useless in most situations. She wouldn't want to use it in teamfights, since she doesn't want to get closer to an enemy, when she already is in attack range anyway. She wouldn't use it in laning, since she won't hit an enemy champion this often in a row.

Regarding the ultimate What means "unloading shells"? What is 100% of "Shell damage"? "10% of targets current health and 10% of targets missing health" is the same as "10% of maximum health". I think, the 8 shell condition is unnecessary. It seems like her Q and her R are working against each other.

I still think, her W should be her R, available from level 1, like Elise's.

Zaphrose1 votes

Right.

The point of her kit is burst. She is able to hold up normally in lane, but by stocking up on shells she can be rewarded from farming up her skills.

To make her more versatile in lane, I've addressed some of the things you brought into my attention.

  1. Dark Tornado Stance and Avalanche are removed from the kit. Instead I have incorporated more skills that deal with her main kit techniques.

Her E now utilizes the Elemental Clip by consuming the current most prominent shell in the chamber and refunding one shell from it if the skill hits successfully. If more than one clip have the same amount of shells, both most prominent shells are collected.

Her Ultimate now gives the ability for her skills to pierce using Dead Shells which is unlocked at 6.

Also to clarify, Her Ultimate isn't a linear skillshot. It acts like Xerath 'S ultimate except she can move while using it.

Ideally she should be used with auto attacking readying 90+ stacks in all Elements, and the using W then use E and continue with Q. Because her skills rejuvenate like Energized weapons its important for her to even just be moving. When she expends an Elemental Shell it can be placed to rejuvenate if the player decides. Rather....what W does is lower that threshold as the skill levels. let me know what you think.

Zaphrose1 votes

Any Thoughts?

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