[Champion Concept] Aravel, Of Shadows Past
Aravel is one who has been plagued by his past, and the death of his closest friend, his father. Aravel is a warrior who lived for honor both on and off the battlefield. He and his father fought together, for the glory of their nation. However, during the battle that would have given them their greatest triumph, an underworld portal opened, and demons poured through. Aravel tried to fend them off with his father and the rest of the army, but they were outnumbered and unskilled compared to the mere footsoldiers of the demon hordes. The demons inflicted raw,primal terror into all who looked upon them, but the army of men had something greater than the most powerful form of intimidation, the strength and honor in their souls. Death was abundant for both sides, yet the unwavering army It would've been a relief to Aravel that his father had died in war, with honor, but there is no honor when facing a demon, you cannot win. At that moment, a darker part of Aravel was revealed, a pure hatred to all underworldly things. The hatred is so powerful, it tempts to take over his body, removing all of the great honor he possesses, but his honor is too strong to completely take over. The conflict he has within him is at constant war, both trying to consume him.
There, that's a fairly simple background, now here is the good stuff, the abilities
*Passive: * Character starts the game with 10 stacks of Honor and 10 stacks of Hatred.
Basic Attacks have these effects:
-deal only 50% of AD as damage -damage is dealt in a small AoE that cannot target -can target allies and heal them based on Honor stacks
*Ability 1: *Rune of Destruction: place a rune on the ground that deals damage and slows enemies over time
If this ability affects an enemy- Gains 1 stack of Hatred Loses 1 stack of Honor
Deals 5 more damage per second and 0.5% more effective slow per stack of Hatred
*Ability 2: *Rune of Growth Places a rune on the ground that heals other allies and boosts movement speed of all allies in the zone.
If this ability affects an ally- Gains 1 stack of Honor Loses 1 stack of Hatred
Heals 2 more health per second and boosts movement by 0.5% per stack of Honor
*Ability 3 (passive): * gains armor and magic resistance based on Honor
Gains attack damage and ability power based on Hatred
*Ultimate Ability: * Gains massive attack range and increased basic attack AoE size for the duration. -Basic attacks apply the current level of Ability 1's damage and slow on enemies if majority of stacks are Hatred. -Basic attacks apply the current level of Ability 2's heal and speed buff on allies if majority of stacks are Honor
Cannot cast other abilities during the duration
Resets Honor and Hatred stacks to 10 each after duration ends