Dither the Pandemonium

Furious Ignacio·8/23/2015, 8:44:33 PM·1 votes·411 views

Dither the Pandemonium

Passive : Passive :: Instability = Dither's multi-natured self is in constant conflict with itself, and sometimes one will overpower the other. Upon casting Chaos Sphere or Revenge of the Fall, gains 1 Depth point in either Dark or Light, and looses one in the opposite. The gain/loss is determined by whether or not the spell was used for helping allies or harming enemies (Light or Dark respectively.

Ability 1 : Single target point-and-click :: Chaos Sphere = Throws out a chaos sphere at target enemy or ally, damaging or healing them (respectively) for 50-150/100-200/150-250/200-300/250-350 (+30% AD +30% AP)

For every 1 more Depth in a State than the other, the minimum damage (more Dark) or heal (more Light) of Chaos Sphere goes up by 0.625

Ability 2 : AoE around target :: Revenge of the Fall = Dither encourages allies or discourages enemies depending on target, granting bonus movement speed to allies or slowing enemies by 10-60%

For every 1 more Depth in a State than the other, the minimum slow (more Dark) or bonus movement speed (more Light) of Revenge of the Fall goes up by 0.625%

Ability 3 : Passive :: Inner Conflict = DARK STATE: Gains 5/10/15/20/25% AD, but looses 1/3/5/7/9 health per second down to 20% of maximum health. LIGHT STATE: Gains 2.5/5/7.5/10/13% AP and 1/3/5/7/9 health per second while below 20/25/30/35/40% maximum health

For every 1 more Depth in a State than the other, the maximum health thresholds of Inner Conflict go up by 0.5%

ULTIMATE : Self-cast :: Embodiment of the States = embraces the full power of his States, becoming a living embodiment of the more powerful of the two States (whichever one has more Depth). Floats up into the air and gains massive basic attack range, while loosing the ability to cast spells for 10 seconds. DARK STATE: Attacks become AoE and deal 125% of AD as physical damage to main target and surrounding enemy units and heroes take 80% of AD as physical damage LIGHT STATE: Attacks become AoE, can only be used on allies, and heals target ally for 100 (+25% AP) and surrounding allied units and heroes are healed for 50 (+12% AP).

Basic attacks during the duration try to even out the States, reducing the greater Depth by 1 and increasing the lesser by 1 until neutral. Once neutral, Dither returns to normal.

Any remain Depth stacks after the duration ends will cause Dither to land on the ground with a small explosion, dealing 50 physical damage if stacks are Dark and 50 magical damage if stacks are Light to all surrounding enemies and stunning them for 1 second per 5 stacks of Depth remaining

P.s. I don't care if the numbers are off, they were just a suggestion, to give an idea of about how much damage/heal I was picturing it to do.

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