I was thinking a bit...

Busty Kunoichi·3/23/2016, 2:54:25 AM·1 votes·296 views

With Karma's Update/Rework, she lost the fans that she never really used.

So, I was thinking why not get a concept in for Kitana (of Mortal Kombat fame) and not only play into her fans, but the fact they can swap between fan and dagger state? I think using Energy for her would be appropriate.

Passive:

Kitana's attacks reduce enemy armor by 1-10 (Kitana's Level/2 + 1). Lasts 2 seconds and stacks up to 3 times.

Q (Daggers):

Kitana Dashes to her target, dealing 30/55/80/105/130 (+90% total AD) physical damage. This damage is increased by 1% for every 1% of missing HP her target has.

Energy: 60/55/50/45/40 Cooldown: 16/14/12/10/8

Q (Fans):

Kitana's next basic attack strikes twice, dealing 150% of her total AD. If this attack is the killing blow, the cooldown is reset.

Energy: 40/35/30/25/20 Cooldown: 7/6/5/4/3

W (Daggers):

Kitana teleports to her target, stunning them for 1.5 seconds.

Energy: 20/15/10/5/0 Cooldown: 14/13.5/13/12.5/12

W (Fans):

Kitana knocks back all enemies in front of her 400 distance and pushes herself back 200.

Energy: 60/55/50/45/40 Cooldown: 18/17/16/15/14

E (Daggers):

Kitana gains 25/30/35/40/45% attack speed for 3 seconds. Each attack on a champion during this time increases the duration by 1 second, up to a maximum of 6 seconds. Resets attack animation.

Energy: 50 Cooldown: 12/11.5/11/11.5/10

E (Fans):

Kitana empowers her basic attacks for 4 seconds, slowing the target's movement 20/25/30/35/40% for 2 seconds and dealing bonus magic damage equal to 3/4/5/6/7% of their maximum health.

R: Swap Swaps to Battle Fans/Daggers. Daggers is the default mode. Daggers mode is melee and increases her bonus AD by 5/10/15/20%. In Fans mode, her attacks become ranged, but she has 15/10/5/0% reduced total AD. Each mode has its own cooldowns and separate skills.

Available at level 1. No Cost Cooldown: 12/10/8/6

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