Champion Concept: The Hunter
Role: ADC
IDEA: This champion in theory can have global AA range making use of its ability+passive. The Hunter's kit was inspired by a movie that I saw. Pro: Potential Global AA with traps Con: immobile
Passive: The Hunter:
Abilities mark targets granting Vision and Marked champions can be auto-attacked as long as they are marked but it consumes a marker. Auto-attacking uses up a mark. Markers last for 6/10/14 seconds. Max applicable: 5 per applicable unit. Champions, towers, inhibitors and monsters that are marked by Tracker take %AD damage in true damage +increased percentage based on missing health.
Q: Set Trap (cost/cd lv1) Lay a marker pad that attaches 3 markers on all champions within its range in an AOE explosion dealing (Base)(Scaling 30% lv1 AD)(Scaling 30% Lv 1 AP) Charges kept per level:2/3/4/5/6
W: Chain Strike Bullet (Cost/cd lv 1): Next 3 Shots(AA) deal 100/150/200/250/300 base+70/90/110/130/200%AD scaling+30%HP max true damage and does 40% less damage on nearby unmarked enemies in form of lightning in AOE of 200units (any enemy units nearby below 20% health is dealt execution damage[increased damage based on missing health percentage]). Nearby Marked champions will take full damage from lightning as if they were Autoattacked. Also AA and Lightning apply On-hit effects.
E: Marker activate (cost/cd lv1) GLOBAL EFFECT: targets you damaged recently or marked deal 25/30/35/40/50% reduced total damage while they have markers and have grievous wound.
R: Sudden Darkness (cost/Cd lv 1) Fire a large wave of darkness (lane width) that reduces affected enemies' vision to 3 units for 4 seconds and applies 3 markers to them. Allies gain movement speed and 30% AD and 30% AP for 5 seconds.