Teemo - How about giving him a boost to be a jungler?

Emmerlaus·3/31/2015, 2:05:07 AM·6 votes·783 views

EDIT: I Know their is some Teemo in teh jungle. I saw the vids BUT I think a littel boost is needed for it to work better

After have view the previews of Omega Squad Teemo, I wondered how cool it would be if they would boost his resistance OR damages to monsters, so he could be a better jungler.

(at least at lower levels)

I was thinking of a small change about his passive. While his passive allow him to increase his AS, what about for the same amount of time, he do more damages to monsters too?

Teemo in the jungle would be awesome after level 6, since he can secure hhis jungle against counter jungler if he put his mushroom at good place.

And beside, Omega Squad Teemo have so many "jungle" quotes, it would be a shame to not use them, right?

6 Comments

4nth0l0gy3/31/2015, 2:10:12 PM2 votes

I think to make him a jungler, we'd have to hone his kit a little. I think his core tools, the ones that make up his identity, are stealth, blinding, and vision control. DOT with poison and swiftness are also relevant, but moreso due to his lore/title than interesting gameplay.

~~

If we shape his kit around those concepts, we might get something that looks like this:

Passive - Teemo gains an MS burst after using an ability. Passive - Teemo's autoattacks apply poison.

Q - Toggle blowdart/knife. Upon first auto after toggling: blowdart blinds and deals extra damage, knife slows and deals extra damage. Dart has more range, knife has more damage and higher base AS. Fairly low CD.

W - in essence, a scrying orb. Works linearly, as it would be based on his telescope.

E - now toggles stealth. Applies immediately. Lasts until Teemo moves. (CD tbd; while I like the idea of teemo sneaking from bush to bush and quickly restealthing in each, that might be too strong). His passive applies to this ability AFTER he exits stealth.

R- About the same. I'd lower the damage and also lower the CD, so it's more about vision and less about burning half of someone's health without any realistic play/counterplay.

~~

I worry about the damage in this kit not being high enough, but I think his Q and his poison damage on autos can be adjusted.

I also worry, more relevantly, that this is not a jungle-centric kit necessarily. I think it fits him better, provides more interesting play/counterplay, and really gives him a solid core identity; but I don't know that it wouldn't be abusable elsewhere (top lane, support?).

Yash Gautam3/31/2015, 2:21:55 AM1 votes

I just made a post similar to this

CursedByLight3/31/2015, 1:03:21 PM1 votes

Teemo can jungle, you just gotta know how to do it. Just look at AD Malzahar jungle, (I use a master 1 guide) he has one of the trickiest first clears, but oh boy that level 3 dragon.

If you're starting blue side, you're probably wrong.

jmaishere3/31/2015, 1:46:02 PM1 votes

How about the fact that Teemo is simply not designed for the jungle...and really his kit also makes no sense as a jungler...although lets ignore that i have masteries and runes set for a jungle teemo >.>