[New Champion Concept] Pan, Keeper of the Jungle

blueyedmonkey123·4/11/2019, 6:12:32 PM·2 votes·1,095 views

Pan is a creature of jungle that looks like chimeric goat man without horns.

AA: throw rocks

passive: Nature blessing While in jungle or entering a bush gains 10-30% base movement speed and HP regeneration based on level.

Q: Flare Flame 10 sec cooldown Throws fire fruit in targeted direction that explodes on first enemy dealing 20/40/60/80/100% AD as critical damage to all enemies in small area.

W: Grasp 0 sec cooldown 0 cost Respawn time of grasped jungle plants decreases based on ability level as distance of throw. First cast: Takes fruit from jungle plant with him. Second cast: Throws fruit in targeted direction and distance releasing its effects.

E: Spore Puff 12 sec cooldown Throws fruit that explodes on first enemy releasing cloud of poison in small area that deals 30/60/90/120/150 + 100% AP magic damage over 3 sec briefly slowing all enemies affected by it.

E-Q combo Spore puff poison is extremely flammable and in contact with Flare Flame will make nice explosion that stuns all enemies in area for 1 sec.

R: Call of the Jungle (Area) cooldown 60 sec cost 100 mana Duration 30/60/90 sec Pan calls monster camp to aid him. Monsters will share buffs with Pan and Pan will share Nature blessing with creatures. Dragons, Elder Dragon, Baron and Rift Herald will not be affected by call.

3 Comments

GraćSięNieDa4/11/2019, 6:27:40 PM3 votes

On one hand, the concept of harvesting and storing away jungle plants is quite interesting - and so is the ability to control neutral creatures.

On another hand, though, there's really not enough information to make anything of this design. What I could make is that this could be an extremely toxic champion - to both teammates and enemies. I can just imagine a support picking Pan and, for whatever reason, screwing over his own jungler by stealing from his camps and/or delaying him by harvesting plants he could otherwise use for mobility/vision/sustain. I can also imagine the same applying to the enemy jungler, successfully denying him income, buffs and experience.

So, in other words, the biggest issue here would be the ult. Sure enough, having a cavalry of carrion birds, buffs and wolves could be a fair trade-off since enemies could just take them out and benefit. The cooldown on this ability, though, is simply... ridiculous. 18 seconds with full CDR? You could pretty much spend the entire early/mid game denying junglers any income/exp at all, not to mention the map presence you would get.

Like I said, I kinda like the concept, but what raw stats you provided here suggest Pan could become a real issue, should he ever make it live.