[New Champion Concept] Pan, Keeper of the Jungle
Pan is a creature of jungle that looks like chimeric goat man without horns.
AA: throw rocks
passive: Nature blessing While in jungle or entering a bush gains 10-30% base movement speed and HP regeneration based on level.
Q: Flare Flame 10 sec cooldown Throws fire fruit in targeted direction that explodes on first enemy dealing 20/40/60/80/100% AD as critical damage to all enemies in small area.
W: Grasp 0 sec cooldown 0 cost Respawn time of grasped jungle plants decreases based on ability level as distance of throw. First cast: Takes fruit from jungle plant with him. Second cast: Throws fruit in targeted direction and distance releasing its effects.
E: Spore Puff 12 sec cooldown Throws fruit that explodes on first enemy releasing cloud of poison in small area that deals 30/60/90/120/150 + 100% AP magic damage over 3 sec briefly slowing all enemies affected by it.
E-Q combo Spore puff poison is extremely flammable and in contact with Flare Flame will make nice explosion that stuns all enemies in area for 1 sec.
R: Call of the Jungle (Area) cooldown 60 sec cost 100 mana Duration 30/60/90 sec Pan calls monster camp to aid him. Monsters will share buffs with Pan and Pan will share Nature blessing with creatures. Dragons, Elder Dragon, Baron and Rift Herald will not be affected by call.