Syndra Rework Idea
This is a rework mostly full of adjustments so that Syndra can have an Ability without reducing the lane/teamfight pressure she is known for
[Q] "Dark Sphere" - Syndra creates a mass of energy at the target point, inflicting 50/85/120/155/190 (+50% AP) magic damage on all enemies within 175D. The sphere remains at the location for up to 8s, and can be used in other spells. At max rank, spheres inflict 5% of a Champion's max health in bonus magic damage on hit. [Mana] 40/50/60/70/80 [CD] 4
[W] "Force Of Will" - On first cast, Syndra picks up any target sphere, enemy minion, or Creature within 600D and carries it for up to 4s. On recast, the object or unit is thrown to the cursor to inflict 80/120/160/200/240 (70% AP) magic damage in a 200D area and Slow them by 20% (+1% per 60 AP) for 1.5s. At max rank, the Slow duration is increased to 2s. [Mana] 75/80/85/90/95 [CD] 11
[E] "Scatter The Weak" - Syndra blasts dark enery in a wide cone to inflict 70/115/160/205/250 (+40%) magic damage on enemies and knock them back 200D to 525D based on how near they are. Spheres in this cone fly away a fixed 500D from Syndra and Stun struck units for 1.25s. At max rank, the Stun duration is increased to 1.6s. [Mana] 50 [CD] 17/16/15/14/13
[R] "Unleashed Power" - Syndra summons all spheres within 700D to her side on first cast, granting 15/20/25 (+5% AP) bonus Armor and Magic Resist for up to 5s before cooldown begins. This spell can be recast within 5s to throw all held spheres at the target enemy Champion over 0.7s, each inflicting 75/120/165 (+20% AP) magic damage and leaving that sphere at the location for 8s. [Mana] 100 [CD] 110/100/90
Ability "Transcendent" - Syndra recieves 3 bonus Magic Penetration per spell ranking maximized, plus 1 per 100 Ability Power.