Claudine the Slug Keeper /New champ Concept
Claudine the Slug Keeper
Role: Support
Abilities
Passive: Enemies hit by Claudines abilities are slowed by 7% up to 35% for 1.5s
Q-Claudine spits forward a glob of goo that explodes on impact dealing damage and leaving behind a puddle of goo, enemies who stand in the goo have their Attack speed reduced by .08 to .25% Allies who stand in the puddle of goo have their attack speed increased by .08 to .25%. puddles last 2s
W-Passive: Claudine starts the game with 1 slug in her jar. Whenever Claudine wards she attaches a slug to the ward that absorbs 1 attack against the ward absorbs 3 attacks at max rank. Claudine gains a slug every 30s down to 17s at max rank(this allows her wards to last longer)
W- Active: Claudine can return all current slugs to her jar. Claudine and allies within a vicinity gain Adaptive Force equal to 1 adaptive force per slug at rank 1 and 4 adaptive force per slug at max rank. The adaptive force diminishes over 2.5s. If there are no slugs to be returned claudine will immediately gain a slug at max rank she gains 2 slugs instantly
E-Claudine attaches a slug to an Ally. A portion of all damage they take are absorbed by the slug Claudine can activate this ability again to convert the damage absorbed by the slug into a shield for the Ally(much like a tahm kench shield). whenever the shield expires or is destroyed the slug explodes dealing a small amount of damage to enemies near the ally. Can be used on an Enemy to deal damage over time(this also procs her passive applying the slow effect on them).
R-Claudine summons forth a giant slug on which she rides for 7s. Granting her increased health and movement speed. While riding her slug Claudine's abilities are enhanced/changed. If Claudine takes a set amount of damage the slug explodes. Attaching slugs to allies and enemies in the area of the explosion Claudine can activate her R again to Detonate the Slug early.
R+Q-is pretty much the same as her regular Q except the radius of the puddle is bigger and it also applies a grounding effect to enemies in the puddle as well as previous effects.
R+W-Passive Claudine's Slugs are enhanced increasing the effect of all slugs attached to Wards, Allies and Enemies. (so slugs attached to wards would absorb an extra auto attack while her ult is active. Slugs attached to allies will also heal when the shield is destroyed or expires. Slugs attached to enemies will also apply Reduced Armor and Magic Resist for the duration).
R+W-Active Claudine dashes forward colliding with the first enemy or terrain hit if Claudine collides with a enemy the enemy is knocked up.
R+E- Gains an extra charge
R+R Claudine commands her slug to explode after 1s. Attachings slugs to all enemies and allies in the area of effect (very similar to Nunus ult as far as the explosion radius)
Examples of how her kit works
- Claudine's team prepares for a team fight to see who gets baron. Claudine pops her ult to ride on her slug she then uses her E to shield her Tank so that he can go in as well her adc or whoever else that needs a shield. She follows that up with her Q to lay down a grounding Aoe to prevent enemies from flashing or escaping(this is good for cutting off escapes from team fights as well as just lowering enemies attack speeds or increase you allies) Claudine then uses her W to charge into the fight. Finishing up with her R. to do a huge burst of damage as well as applying slugs to all allies and enemies in the area. Her Q combos well with the explosion because it prevents people from flashing out of it yes they can just walk out of it but hopefully in team fight situations it will be too late.
2 Claudine wards her jungle attaching slugs to the wards. she notices her jungler fighting the enemy jungler she meets with the jungler and immediately throws down her Q to slow the enemy jungler from her passive as well as reduce his attack speed. she then shields her Ally jungler with her E she finishes it up by activating her W to retract all slugs giving her and her jungler a burst of Adaptive force to be able to take down the enemy jungler and get out safely.
This is just an Idea I had and I think it is very unique kinda I would love to hear peoples opinions ^>^