(Champion Concept) Peerless, the Final Weapon
Just something I whipped up on a lark. The idea should be fairly obvious upon seeing the picture.
Appearance: http://www.igorstshirts.com/blog/conceptships/2013/ikarus/ikarus_05.jpg
Stats: To be filled later.
Abilities:
Passive: Weapon of Progress - Steadily gain more Health and Armor as the game goes on. Gains double after 20 minutes. Health per Minute: 5 Armor per Minute: 1.25
Q: Charged Hexshell - When cast outside of the turret's arc, moves the turret to face the target direction. Turret keeps its relative position to the tank. (A turret turned 90 degrees to the right of your front will stay 90 degrees turned right when you turn around.)
When cast inside the turret arc, fires an extremely fast and explosive shell. Both variants can be cast while moving.
Firing Arc: 30 degrees Magic Damage: 80/125/170/215/260 (+0.7 AP) Range: 800 Explosion Radius: 150 Projectile Speed: 1500 Mana Cost: 80/85/90/95/100 when firing Cooldown: 1 second when turning, 10/9/8/7/6 seconds when firing
W: Ambush Field - Stores up to 3 charges. When used, plants a post with 3 health at a target location. Posts close to each other emit a laser that damages enemies. If three posts connect, a damage field is generated that roots enemies inside in addition to damaging them.
Magic Damage per Second: 30/40/50/60/70 (+0.2 AP) Root: 1.1/1.2/1.3/1.4/1.5 seconds Range: 500 Leash Range: 400 Duration: 60 seconds when inactive, 4 seconds when active. Mana Cost: 30 Cooldown: 15/14/13/12/11 seconds
E: Storm Pulse Array - Discharges small tesla coils in a huge cone, dealing damage and slowing every second for 4 seconds. Damage increases by 100% of its starting value every second.
Initial Magic Damage: 10/15/20/25/30 (+0.1 AP) Total Damage: 100/150/200/250/300 (+1.0 AP) Slow: 20%, decaying over 1 second Cone Width: 120 degrees Range: 600 Mana Cost: 80 Cooldown: 20/18/16/14/12 seconds
R: Armistice Capacitor - Creates a giant shield around Peerless that absorbs damage for any champion inside the shield. (Does not stop any crowd-control effects - it's a giant shared shield.)
Shield Health: 500/750/1000 (+1.0 AP) Shield Duration: 4 seconds Radius: 400 Mana Cost: 100 Cooldown: 90/80/70 seconds
Tl; dr Lore: A Piltover inventor, nervous at the growing conflict around Runeterra, sought to create the strongest weapon in the name of peace. Thus, Peerless - a weapon system with its prime directive being to ensure Piltover's safety.
The original plan was to keep Peerless in reserve, but combat data caused Peerless to reassess its weaponry and find it lacking against the dangers of Runeterra. To counter this, it left alone to find a way to strengthen itself, such that it can remain the only weapon ever required.
Tl; dr: Peerless is a bulky mage that focuses on setting up and then maintaining a siege situation. Ambush Field and Storm Pulse Array prevent enemies from getting in close, while Charged Hexshell enables a constant stream of damage while staying mobile. Armistice Capacitor can both preserve a siege and break one by shielding Peerless's team, while also yielding useful team utility should Peerless fall behind.
Comments are welcome.
Yes, this was in response to that one thread saying the next champion needs to be a tank.