Galio Changes

TitanCurse77·6/15/2016, 8:33:57 PM·6 votes·761 views

Galio right now is not to horrible compared to what he was in some points of time but I think his kit is not right it seems like a very mix match kit and it should not be together He has his passive that says you should build him tank and a W that makes it seem like he was meant to tank and his Ult just screams tank. I think he needs changed and these are my thoughts on possible changes you can do.

Galio

Passive: I think he should still get a magic resist scaling passive but maybe he does the ability power he gains from his passive as area damage around him? Or maybe every so and so seconds his next basic attack does bonus damage based off of his magic resist along with gaining bonus ap based off of magic resist.

Q: To me A current position AOE around him would be really cool and would make him quite interesting but keeping it what it is would be cool also if you were to increase the speed it travels a bit and maybe make it biggerbut of course if you did this you would probably have to nerf the damage.

In the end people i have talked to have decided to keep his q a range skill shot. So this galio rework would be great it he keeps his Q just the way it is maybe making it smaller in size and increasing the speed or making it bigger but decreasing the speed would make galio better.

W: I absolutely love his W and I think it is a great ability giving Galio both damage and sustain if used correctly my only problem is that it is very short lived perhaps you can lower the amount it heals and make it take more damage before its healing drops off while making the sheild last 2 or 3 more seconds.

E: His E i feel like is what needs the most change in my eyes but people might have different opinions. I think It should be a engage where he dives at the enemy and hits them while leaving a wind trail behind that can give his teammates a speed boost. Obviously this is a strong engage and would be very strong ability to give someone like Galio.

I thought of a way to keep galio's ability to poke while also giving him the engage! How about Galio's E stay the same BUT if he uses his W before he uses E and he has the Sheild up he will do the dive engage!

R: Now Galio's is awesome I also love this ability but i feel it is way to easy to cancel! like seriously it has a hair trigger. One little thing can cause it to go off early and ruin the chances of a great ult. Just make it a little harder to cancel that's all I ask.

These are my thoughts on what Galio could be but its up to riot I suppose I just feel like galio is very wierd and his kit feels like old sion before reowrk.

GLHF

15 Comments

InTheory6/15/2016, 8:53:19 PM2 votes

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VivaLaKitten6/15/2016, 9:03:43 PM2 votes

tell me, have you ever fought a Galio urf?

bleufromage6/15/2016, 8:40:32 PM1 votes

Gotta say I agree whole heartedly. His kit works right now as an anitmage but it feels wonky. The current e is all but useless and replacing it with a real gap closer would fix 99% of his problem. The other 1% is, as you mentioned, his ult failing for seemingly no reason.

zlumpy6/15/2016, 9:10:52 PM1 votes

What if they just change his R to be a 750 range totem gargoyle he chucks out with a 350 radius taunt (or w/e would work best) that still taunts everyone but instead of stacking and reflecting dmg has 6 (or again w/e would work best) hits on it and explodes when all hits are gone. The taunt could have a .25 second delay allowing for people to still clutch flash/escape.

Obviously this would bugger his bulwark up. So what if that became an AoE aura from target (500 range) that gives magic resist and a reduced healing to allies effected on hit to prolong fight. And if he casts it on his ult totem the range doubles and causes the explosion to do 15% more damage (or a completely different effect)

Edit: what if his E was a charge up skill while moving that gives a larger area of coverage (gets wider as it travels and travels further the longer it is charged) that could help prevent forcing him to use flash offensively by building up a big MS burst from FoW while charging in.

Zielmann6/15/2016, 9:21:01 PM1 votes

I'd say start small. Only required change, IMO, is to let him cast E while moving. In theory, it should be useful to help him position for his ult. In practice, it's super clunky because you have to stop to cast the E, which tells the enemy "I'm trying to go right here" so then they just walk away. It's hard enough as it is to simply walk right into the other team, he doesn't need the pause to cast his only means of getting in there without flash.

MAN OF INTELLECT6/15/2016, 10:58:58 PM1 votes

I really like these ideas but I would like to offer a few thoughts on them.

These changes would definitely lend Galio to be played as a more tank-ish character (charging in with new E, new Q around him, etc) which would have him played along the lines of other juggernauts/tanks (albeit AP-style). I like Galio with the current Q and the E because it adds range which gives him the option to be played as a mage, which he would lose if these changes you suggested were implemented.

The R-safety trigger would be an incredible addition, which is an issue that is similar to a few other channeled ults (Nunu, for example)