Kaerrig, SoulHome's Master
Kaerrig SoulHome's Master Passive: Font of Souls: Kaerrig passively generates souls based on 1% of his hp. He consumes a soul on his basic attacks to add 2.5% of his health as bonus physical damage, and consumes them to cast his spells. When he dies, he becomes invulnerable for 3 seconds while regenerating hp equal to 20% of his max hp plus 20% of his current soul count (240 sec). soul maxes out at 250* his level, on death or rebase it resets to 100.
Q: Dark Puppeteer; range 550 CD 18/16/14/13/12 consumes 25 times the rank souls Kaerrig assaults the soul of his target, dealing .5/.75/1/1.25/1.5% of their health as true damage per second while able to right click on another target to have them attack the second target. This lasts for 5 seconds, deductible by normal tenacity bonuses. The possessed cannot be dealt damage by Kaerrig's friendlies while under his control.
W: Spirit Shell; range self CD 15/13.75/12.50/11.25/10 seconds consumes 20% of souls Kaerrig invokes the soul of an isle warden, shrouding himself in its defensive power. He passively increases his magic resist by 10/12.5/15/17.5/20. He can also activate it to give himself a shield for 80/160/240/320/400 damage plus however many souls it consumes. The shield lasts for 5 seconds, and negates the first spell to hit him, if this happens the shield gets another three seconds.
E: Body double range self CD 18/16.5/15/13.5/12 consumes 2% of souls per second (regen turns off) Kaerrig invokes the soul of a doppleganger, creating a mirror image of any friendly champion. The friendly champion is stealthed for one second, and afterwards takes 50% of all damage as long as it is alive. When the doppler has taken 150/225/300/375/450(plus the invested souls worth of damage), it detonates returning 25% of all damage taken plus 25% of souls invested in it in a magic explosion 450 in radius. The Doppler can be controlled by alt right click
R: SoulHome’s Harbinger range 800 CD 120/110/100 consumes all souls Kaerrig invokes the soul of a khurrlbeast, an ancient guardian of SoulHome to unleash a wave of the Glades power, which expands outward and then back inward, dealing magic damage equal to half the souls on each wave and stunning all enemies hit for 2.5 seconds on the first wave, and slowing for 45/50/55% on the second wave. Those hit by the first wave are only dealt 25% of the damage of the second wave. He also passively reduces the magic resist of nearby enemies by 1/1/2 per second, stack up to 5/10/10 times. Stats HP: 590-2112 HP regen: 5.5-20.29 Armor: 31-76 Magic resist: 30-54.3 Attack damage: 55-104 attack speed: .61-1.35 Movement speed 340 attack range 180
LORE
Before they were the Shadow Isles, they were a place of bountiful life and magic, home to several unique and wonderful places. Among them was a glade in the forest known as SoulHome. It was here that the souls of the Isles departed would go to be ushered to the other side by the Khurrlbeasts, great powerful creatures that acted as shepherds to the Lost. Few mages were able to make use of its power, though there was one among the kings sorcerers with the power to do so. As they prepared their magics to break the barrier between life and death, A mage named Kaerrig cast a spell upon a ward in the glade, ensuring that his soul would not pass through, simply solidifying in the glade anew. When the black wave came though, the ward was corrupted; it was turned into a prison, binding him to the glade as the islands died around him, twisting with malice and shadow. A decade passed before anything came close to the glade alive, aside from the khurrlbeasts, bound by magic not even disrupted by the wave. His body being unable to repair itself, he had wasted away until only his soul floated about the glade, until the day an intrepid ( some would say idiotic) adventurer came to the isle, exploring the dead place. Feeling something alive nearby for the first time in years, Kaerrig jumped at the chance to breathe as a living thing again, and assaulted the man’s spirit with his iron will, crushing it beneath his might. As the mans soul faded away into the glade, Kaerrig felt himself empowered by its absorption. He possessed the body, which had already begun to decay, patching the holes with the souls of others he never knew were there. It was then he realized that the well, fed by the spirits of others for centuries, was now a part of him, and the souls inside were now his to control. With newfound vigor, Kaerrig took off across the island, destroying all those undead he found, releasing their souls not to free them, but to gain their strength as they flooded the well. But, no matter how many he killed, he couldn't feel alive anymore, not understanding until he came upon one soul that was not dead, but still very much alive; Maokai, the twisted Treant, the last living thing of the Isles. Within the creature there was the spark to bring him back to life, and so he assaulted the great tree, using the souls of his dead to try and dominate the ancient spirit. But try as he might, he couldn't break him, resulting in his own defeat, sending him back to the glade again. This time he didn't have to wait though. Ever a contingent man, Kaerrig had implanted the spirit of another into a living body, holding it in stasis in the glade until now. Possessing the body, he returned to find the Treant gone from the Isles, fleeing to the mainland. With the dead of the Island fueling his steps, Kaerrig took off after him, following Maokai all the way to the institute of war. When he demanded the Treant be presented to him, the summoners bound him on the spot, able to pick out his soul among the sea of spirits that polluted the decaying corpse in front of them. They gave him a choice; Serve in the league and have a chance to take Maokai for himself, or be bound to the glade again, this time forever. SO now Kaerrig bides his time, waiting for the day that the Twisted Treant falls, to reclaim his lost humanity.
"Soon the Treant wil be mine, and I will once again breathe as the living."
Description: Kaerrig is a powerful top laner and jungler who depends on a massive store of hp and magic resist to keep him safe, while using his abilities to mitigate the damage to his allies. He can lock down an enemy while safeguarding his own backline, using his shield to mitigate damage to himself and keep himself from being too heavily cc'ed. His ultimate can be used to help lock down an entire team as well as deal a tremendous amount of damage, though he does have drawbacks. If he's running on empty for souls, his ad disappears as well as he doesn't have much ad to begin with, and he has high mr but his armor is relatively low. His e can help him to escape, but if he's up against truesight or more than one enemy, he can be ganked hard as his shield is weak at lower levels and can get fried fast. You want to starve him of souls by making sure he drops fast, triggering his passive and robbing him of his souls, though if he can get away, he can recover a substantial amount quickly if built properly as a tank.
A rough image of him without any effects, thought the red would be a sky, almost white blue and the staff would have the symbol of the shadow Isles on it. He attacks with a swing left, then right, then left again, then an overhead chop. Towers are attacked by ramming the butt of the staff into the tower. I do not own this image nor the one below, I cannot draw or make images for my life. Heres the link for the one above and below respectively: http://i741.photobucket.com/albums/xx54/Vorpail/UndeadFireMage.jpg http://i45.tinypic.com/n4h8qs.jpg
This is actually very close to what I imagined for the khurrlbeasts look, though the horns curled backwards more than up, and there are two large arms that sprout form the back to carry it among the trees easier, as well as the shape on a whole being trimmer. When he uses his ultimate, the khurrlbeast pushes up from the ground and launches into the air, detonating the first shockwave, then drops to the ground, sending out the second shockwave with a stomp of its cloven feet.
Dance: Caramelldansen. each of his summonalbe souls lines up next to him to do it as well. Taunt: he looks you up and down and says "hmm, not much of a meal." Throws a limp string forward. SPecial taunt, Maokai: "I will not stop until you are mine, sapling." he then summons a khurrlbeast behind him who wields an axe, which then fades away. joke: a soul splits off from his body and taps his shoulder, which he turns and the ghost turns with him, then the soul taps his other shoulder, to which he rages "cut it out you!" on move: "From SoulHome again, we venture forth." "Let them run, they will just join me later." "Oh how the chase lifts the spirit." "hmm...the Treants been here." on attack: "Swarm, my servants!" "They will aid me whether they wish to or not." "I need to patch some holes, you will suffice." "The khurrls have some new guests." On attacking maokai: "Your soul will be mine, sapling!" On first sighting maokai: "Sapling! Give me back my life!" on using ult: "SOulHome is not to be trifled with!" on landing q: "Hehe, a new toy for SoulHome!" ON using w: "Wardens! Defend me!" on selection: "Their souls won't resist for long."
Remember, building health increases his resource regen, as well as his damages, thought the auto attack damage buff is questionable i will admit. Your opinions neccesary.
any feedback welcome, but please be polite, and drop a line if you have any champs for others to look at, always happen to share ideas.