Nunu Rework

Éthreal··1 votes·362 views

Passive: Every five attacks, Nunu will launch a snowball at target enemy, dealing bonus magic damage and slowing them by 15% for 1.5 seconds. Every successful ability, Nunu leaves a stack of 'Hypothermia' on enemy champions; Stacking upto 5 times. Hypothermia stacks last for 10 seconds, scaling on the enemy champion's current level.

Q: Active: Nunu launches an ice shard at target enemy, dealing bonus magic damage and applying 'Hypothermia'. Nunu may reactivate this within 4 seconds for his Yeti to punch the ice shard into the enemy unit, dealing physical damage. Killing units restore a small amount of health and reduce the cool down of this ability.

W: Passive: Every 10 basic attacks, Nunu may consume smaller enemy units; Granting him a permanent increase in movement speed, and 2% maximum health. Active: Nunu may warm the blood of him and his allies in a small area, giving them bonus attack speed for a short duration.

E: Active: Nunu forces his yeti to barrel forward in a target direction, dealing damage to all enemies hit. Enemy champions caught in this path may be pinned against terrain, and stunned for 1 second.

R: Passive: Nunu and his Yeti are engulfed in a snow storm passively, blinding enemies who stand near him for a prolonged period of time. Also, giving those enemy champions a stack of 'Hypothermia'. Active: Nunu engulfs himself in ice for upto 1.5 seconds, blocking all damage dealt to him for this duration. After the duration expires or if he reactivates it after 1 second, he breaks out of his encasing and launches the ice around him, dealing bonus magic damage to all enemies hit and stunning enemy champions with 5 stacks of 'Hypothermia' for 1.5 seconds.

3 Comments

Terakali1 votes

Way to give him nothing new while also ruining everything.

What is with people recently and reworking FUNCTIONAL CHAMPS?

Éthreal1 votes

Oh, silly me. I forgot that giving him two potential stuns, an AOE blind, a gap closer, and a more consistent slow is nothing new and ruins everything about him. If you look closely, his old kit is still within this one. This one just makes him a better tank that can't get kited, his W blood boil is AOE now, so that's even better. And he can finally be a CC tank without having to hide in a bush and wait for enemy champions to come through, just to do a channeled ability for measly damage at best. Nunu isn't functional, actually quite the opposite. Riot JUST buffed him to hold him there until his inevitable rework. Nunu has the potential to be so much more; Also! People like to rework champions. It doesn't matter if they 'need' it, people like doing it. You can take every champion in League and give them a completely new kit that furthers their character even more, even if they don't need it. It's just a flavor thing. I don't particularly care for a lot of champions and think they would be better off a different way. It's just an opinion thing.

Terakali2 votes

Nunu is, as it stands, one of two champions that I can truly call unique. Two. And you decided that he needed to be a mishmash of other old kits, including WW/Trundle, Pantheon, and Graves while gutting all the mechanics that made him a functional jungler.

With your rework, he is 100% worse than meta tanks in his role in every possible way. All he had was counterjungling like a monster, and even that was torn away as you removed his ult and reliable ability casts. He NEEDS to auto attack a lot now, and that's not an option in fights. He's absolutely useless in a teamfighting situation and simultaneously lost what made him best in the early game- literally keeping his opponents behind. Here's a comprehensive list of jungling tank who do things better with your proposed kit.

JarvanIV More reliable CC tank, higher burst, more reliable engage and disengage, and longer lasting buffs. Chogath Infinitely tankier, more reliable CC, instant single target burst, and better jungle sustain. Gragas Better counterjungling and early level ganks. More reliable combo and game changing ultimate. Ivern Can keep his idiot teammates alive. Can optionally build full support and can counterjungle instantly. LeeSin Better damage, mobility, and kind of CC through all stages of the game. Can build assassin, bruiser, or tank. Ornn Can take advantage of backs by constantly being in jungle. Longer range in ganks and more reliable CC. Warwick Infinitely higher sustain, better early game damage, and better durability enhancements+cc. RekSai More consistent sustain, vastly higher mobility and burst, and deals mixed damage. Rammus Rammus.

Need I go on? This kit would not be good for the game. The only way Nunu could possibly be viable is if the numbers were absolutely fucking busted, in which case it would be even more unhealthy than just leaving him with no rework forever.

More from Concepts & Creations

More by Éthreal