(Original) Champion Concept - Pol - The Demacian Prodigy

Zaphrose··0 votes·1,256 views

{quoted}

Pol - The Demacian Prodigy

Catch Phrase: "Justice shows no Mercy!"

Passive – Courageous Resolve** [Rework IV]**

**Pol is a stance assassin that utilizes 2 Resources: Mercy and Judgment: ** **Mercy and Judgment.

Mercy is a Status Effect that causes Pol to do less damage to an enemy. Judgment is a Status Effect that makes enemies more vulnerable to Pol's Attacks, and buffs his attacks.** ** When Mercy is active it appears in his resource bar. When Judgment is active it as well shows up in his resource bar.**

How its Calculated: Enemies who's Percent of HP loss is more than the Percent of HP loss of Pol's gain stacks of Mercy up to a maximum of 100 stacks. Pols' skills casted near this enemy will deal less damage. Enemies who's Percent of HP loss is less than the Percent of HP loss of Pol's lose stacks of Mercy at a minimum of 0.9 stacks. Pol's skills are empowered near this enemy.

**Q - True Smite ** [Rework II] Mercy - On activation, his basic attack dealing bonus magic damage and marks the enemy for 2 seconds.

Judgment- On activation, his next basic attack marks the enemy for 2 seconds. After he vanishes and meteors down at their current dealing magic damage.

**W - - ** Verdict of Light [Rework III]

Mercy Passive: Pol only fires one bolt. Judgment Passive- If an Enemy is marked by Pol, Pol fires 5 bolts. This skill will start from the end of the skill shot and seek out that enemy until it his for 2 seconds. Each Bolt that hits deals -10% less from each bolt.

Pol points in a direction, and from the sky comes falling bolts of Light from the sky that pierce enemies for magic damage.

E - Jury Stance** [Rework III]**

Passive Pol can activate this ability to switch between stances: Mercy Stance and Judgment Stance. Mercy Stance: Utilizes Mercy. Judgment Stance: Empowers Versions of Pol's abilities.

Active - Pol can target an Enemy Champion and consume their Mercy and changes his resource to Judgment adding the consumed Mercy to Judgment. While active the target cannot gain Mercy for 3.5s while this stance can only be maintained for 3.5s. If Pol kills the target with Judgement, He can cast this skill again for 3 seconds.

R - Redemption Strike [Rework I] Passive: Can only be used on an enemy with Judgment.

Pol gains the ability to make his next strike do tremendous physical damage + Redemption Stacks. **Redemption stacks are gained each time a nearby enemy dies and are consumed each time this skill is used and = to 25% of the physical damage of this skill x Stack. **

When the skill is activated he says, "Justice never Forgets!" When he strikes he yells "DEMACIA!"

5 Comments

DW Diana1 votes

Can't work out if this is a troll post or just a very poorly balanced champion concept...

Zaphrose1 votes

What's poorly balanced?

DW Diana2 votes

{quoted}

What's poorly balanced?

Ok, Lets go over this then.

Passive: Basically Pol is an assassin. So naturally his HP will be lower then a lot of enemies, so he gets damage buffed level 1 against his enemies. Not necessarily broken depending on the amount of damage...

Q - This is essentially a Yasuo Ult without the CC. Untargetable is used rarely on non ult abilities because it is so strong, and here Pol has it for 2 seconds on his Q with an engage and isn't a short range skill shot like Fizz.

W - This is another engage/disengage. Might be slow but is faster then a champion running. Yey for mobility?

E - Now he gets to True damage, crit chance, attack speed, and AD. Nice

R - More true damage on an AOE ability, with permanent bonus AD from allies dying near you.

So what we have here is a hypermobile hypercarry who scales off AD, does more damage the more HP their opponent has, with true damage, crit, untargetable and additional stat gain (Both permanent and temporary).

The mage equivalent of this would be a malzahar who became untargetable while he ulted, his voidlings do true damage and crit with AD and AP scaling while doing physical damage and appear next to you, with his E slowing the target and hitting his Q also gives him additional AD, AP, Lethality, Magic pen. His passive now blocks 3 abilities completely and the CD starts from the first hit to it. Oh and killing someone gives him bonus AP and AD. Sound good?

Zaphrose1 votes

Fair. But I think you really misunderstoodd some of his skills. Yet I'll rework some of his abilities. His passive and E are inspired by Kled + I think I've explained his passive wrong. The passive compares Percentages not Totals. So Forexample It's not that an enemy with More Total HP or even current. its the Difference between Total HP and Current HP.

So For example, let's just say Garen has Total HP of 2000, but is currently at 1500. Hes at currenty a 75% (-25% of HP). And Pol has a max HP of 1500 but is at 1450 HP = 96% (or -4% HP) He'd be doing less damage to Garen and Garen would be gaining stacks of Mercy summoner 31 . If Pol was at 1110 HP = 74% (-26% of HP), Pol would gain his passive buff but Garen would be losing Mercy summoner 31 . This is meant to happen naturally in combat like Energizing Stacks but pendullums up and down while in combat.

Q - Is just an ability that after 2 seconds of hitting the target with initial strike, he drops from sky dealing damage which occurs really quick ;ike 0.5s-1.0s animation... It's a **utility chase **skill. I pictured this to be something between to Pantheon W or little version of Galio R. It's not that they are untargettable, but just really hard to hit. Syndra 's E for example can push away Pantheon during this skills animation. I don't know about Galio's Ult. But I imagined to counter this ability that would be done. I didn't say you can't effect him during this skill. Damage output on this skill isn't supposed to be massive.

W - Yes a mobility chase skill that is meant to strategically place you in the fight. Nothing wrong with this. Renekton 's E? Kled 's E? Pyke ? Poppy ?

E - Which yes is meant to be a turn the tide ability. Converts current stacks to another type of stack that buffs Pol. Enemies still do the same amount of damage to him, but he is rewarded for attacking only champions that have their Mercy Consumed. Otherwise Mercy can exist on other nearby enemy champions meaning he'd deal less damage to them. **Courageous Resolve, Turns into Judgment **

This skill isn't supposed last long. Just long enough burst. This type of ability isn't OP, If you've ever played Tryndamere , you'll understand that managing Fury to know when to keep it and when to consume it. With Tryn, the fact that limits his kit is the challenge of his maintaining Fury. 3 Seconds may be long, but the idea of the skill is fine.

The buff gained from Judgment is fine in my opinion.

If you haven't noticed, hes very assassiny. Single Target with a kit that involves managing presence but with the ability to destroy his single target. That's fair. Otherwise, hes actually weak.

R - I wanted to give him something different but still Demacian. So I thought of Demacian's like Garen , and Lux and thought to use one of their abilities but expand on it. So obviosuly Pol's R is like Garen's Q but without those normal passives his has. Although Pol's is a little better. Passive scaling abilities Rengar , Sion , Veigar Nasus Thresh are already in the game.

Never has champion death been used as a way to buff. And its actually less advantageous for you allies to die. Feeding the other team isn't good. Pol is also just one champion.

Hence why its called Redemption. Even still. This could be reworked.

To be reworked: Merciless Status + **Ultimate. ** + Tooltips for his skills.

DW Diana1 votes

Ok not gunna reply to the whole thing, but I have read it. First off the passive sounds much better. Write it that way to avoid confusion. Second he has 3 engages, 1 that makes him untargetable, the other that places him the other side of his enemy. Pick one. I'd suggest the latter as the former sound less important. Thirdly it's the true damage on his ability when combined with is ult. Remove this and it might be better. Lastly if you want him to be hyperscaling then you need to give up a lot elsewhere. Nasus has a crap early game, as does veigar and he is also squishy as hell, Sion is immobile and rengar has such a bad clear be has to rush tiamat and even then is squishy and scales poorly into the late game (so bad early and late tbh).

Pol seems to do well early with 2 engages, his passive and true damage to make him a bully (add conqueror for insanity, then also hyperscaling into the mid/late game. He's not really squishy, so about all he is missing is a little waveclear...

More from Concepts & Creations

More by Zaphrose