(Original) Champion Concept - Pol - The Demacian Prodigy
Pol - The Demacian Prodigy
Catch Phrase: "Justice shows no Mercy!"
Passive – Courageous Resolve** [Rework IV]**
**Pol is a stance assassin that utilizes 2 Resources: Mercy and Judgment: ** **Mercy and Judgment.
Mercy is a Status Effect that causes Pol to do less damage to an enemy. Judgment is a Status Effect that makes enemies more vulnerable to Pol's Attacks, and buffs his attacks.** ** When Mercy is active it appears in his resource bar. When Judgment is active it as well shows up in his resource bar.**
How its Calculated: Enemies who's Percent of HP loss is more than the Percent of HP loss of Pol's gain stacks of Mercy up to a maximum of 100 stacks. Pols' skills casted near this enemy will deal less damage. Enemies who's Percent of HP loss is less than the Percent of HP loss of Pol's lose stacks of Mercy at a minimum of 0.9 stacks. Pol's skills are empowered near this enemy.
**Q - True Smite ** [Rework II] Mercy - On activation, his basic attack dealing bonus magic damage and marks the enemy for 2 seconds.
Judgment- On activation, his next basic attack marks the enemy for 2 seconds. After he vanishes and meteors down at their current dealing magic damage.
**W - - ** Verdict of Light [Rework III]
Mercy Passive: Pol only fires one bolt. Judgment Passive- If an Enemy is marked by Pol, Pol fires 5 bolts. This skill will start from the end of the skill shot and seek out that enemy until it his for 2 seconds. Each Bolt that hits deals -10% less from each bolt.
Pol points in a direction, and from the sky comes falling bolts of Light from the sky that pierce enemies for magic damage.
E - Jury Stance** [Rework III]**
Passive Pol can activate this ability to switch between stances: Mercy Stance and Judgment Stance. Mercy Stance: Utilizes Mercy. Judgment Stance: Empowers Versions of Pol's abilities.
Active - Pol can target an Enemy Champion and consume their Mercy and changes his resource to Judgment adding the consumed Mercy to Judgment. While active the target cannot gain Mercy for 3.5s while this stance can only be maintained for 3.5s. If Pol kills the target with Judgement, He can cast this skill again for 3 seconds.
R - Redemption Strike [Rework I] Passive: Can only be used on an enemy with Judgment.
Pol gains the ability to make his next strike do tremendous physical damage + Redemption Stacks. **Redemption stacks are gained each time a nearby enemy dies and are consumed each time this skill is used and = to 25% of the physical damage of this skill x Stack. **
When the skill is activated he says, "Justice never Forgets!" When he strikes he yells "DEMACIA!"
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I think I've explained his passive wrong. The passive compares Percentages not Totals. So Forexample
It's not that an enemy with More Total HP or even current. its the Difference between Total HP and Current HP.
has Total HP of 2000, but is currently at 1500. Hes at currenty a 75% (-25% of HP).
And Pol has a max HP of 1500 but is at 1450 HP = 96% (or -4% HP) He'd be doing less damage to Garen and Garen would be gaining stacks of Mercy
W or little version of
R. It's not that they are untargettable, but just really hard to hit.
's E for example can push away Pantheon during this skills animation. I don't know about Galio's Ult.
But I imagined to counter this ability that would be done. I didn't say you can't effect him during this skill. Damage output on this skill isn't supposed to be massive.
's E?
?
?
, you'll understand that managing Fury to know when to keep it and when to consume it. With Tryn, the fact that limits his kit is the challenge of his maintaining Fury. 3 Seconds may be long, but the idea of the skill is fine.
and thought to use one of their abilities but expand on it. So obviosuly Pol's R is like Garen's Q but without those normal passives his has. Although Pol's is a little better. Passive scaling abilities
,
,
are already in the game.