Champion Concept- Flint the mage hunter
Flint the Mage Hunter
range: 550 (Throws knives, range equal to Kennen auto attack range)
appearance: a mix of graves and Ezreal. black and blue outfit color scheme thuggish clothes, blond hair, left arm holds mana fang(a dagger, blueish silver blade, ornate handle) and his arm is glowing blue halfway up: then a blue vein over the rest of arm\shoulder and 1 lone vein of blue to his left eye which would be blue, as he stores mana the blue could cover more of his body or get brighter?
Passive: Disciple of Skraa Flint doesn't regenerate mana, instead flint stores 10/15/20% of the cost of any ability cast within a large radius of Flint (or 10/20/30 mana; whichever is more) to his mana pool over 5 seconds, up to his max mana. While affected by Mark of Skraa enemy champions spells cost 3/4/5% more per stack and they take 1/2/3% more damage from flints abilities per stack.
Q: Painful Compensation 5% of current mana (20/40/60/80/100 mana minimum) Flint throws Mana Fang in a line applying a Mark of Skraa to the first enemy hit, hitting a second if the first is a minion or monster, and dealing magic damage. If Painful Compensation hits an enemy champion and they are affected by Mark of skraa, all current stacks are consumed dealing the abilities damage plus bonus magic damage (20/30/40/50/60) per stack. If 3 or more stacks are consumed the target is silenced for a short duration (0.5/0.5/0.75/0.75/1 seconds).
W: Mana Fang no cost
passive: Flints auto attack fills his mana gauge by 5/10/15/20/25 per auto attack (1 second cool down). If the target is affected by Mark of Skraa they take magic damage equal to flints mana gained.
Active: Flint empowers his auto attacks. They consume 10/9/8/7/6% of his current mana per auto attack to deal 5/6/7/8/9% of his max mana as bonus magic damage and applying a Mark of Skraa with every other consecutive auto attacks.
E: Wings of skraa Flint grabs an enemy and throws them behind him, pushing any enemy hit to his max range and dealing a small amount of magic damage. If the Target is affected by a mark of Skraa deals bonus damage.
R: Skraas rage 100% of current mana (think Varus ult for distance and Area of effect) Flint unleashes all his stored mana in a bolt of energy hitting the first enemy champion or beginning the channel at max range. Enemy champion hit can move but channels Skraas rage for 2 seconds (-20% per stack of Mark of Skraa) enemies within the area of effect have 5 stacks applied over the duration. Leaving the area of effect causes the current stacks to detonate for a flat amount of magic damage (60/80/100 per stack) and restore 1/2/3% of flints mana per stack detonated. Enemies inside the area of effect at the end of its duration have there stacks detonated taking flat magic damage + (10/20/30% of flints mana drained) and restores 2/4/6% of flints mana per stack consumed
lore enemies: ryze (scroll that ryze carries could be somehting that was used to defeat skraa, or held alot of power when skraa was alive)
lore: Being rewqorked to better go along with the new runeterra lore (no summoners or institute)
Other concepts buy me: Isaac the mirror knighthttp://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EBAlw7WQ-champion-concept-isaac-the-mirror-knight
Shun'ra guardian of the shifting sands http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/REr1t3iX-shunra-guardian-of-the-sands
more to come