Champion Concept "Ar'Gnaan, the Feral intelligence/Ar'Gnaan teh unending hunger"
To start, Riot has full permission to use anything from this concept towards a character, and i am more then willing to be contacted about my creations for use in league of legends
recommendations? Comments? Concerns? Confused? Just comment away, and i'm happy to consider any opinions, or answer any questions.
Okay so this champion is based from the shadow isles. Is somewhat a mix between elise, and an ad bruiser. so here it goes, His looks would resemble the photo, but all of his limbs would be like his front "arms" and legs would be like our arms if u tried to walk around on all fours, rather then for instance a dogs legs (all 4 legs would be like this) and his head would have a mouth, rather then the weird spiky things
Lore Shortly After the discovery of the shadow isles, Noxus dispatched expeditions to explore the new area for anything that could be used as a weapon. None returned but one. The expedition had explored deep into the marshes of the shadow isles, Upon finding a dead zone (no living, or dead, creatures) They decided a much needed rest was in order. After scouting the area, they set up a camp and rested the night.
The expedition awoke to a horrific attack. Hordes of worms swarmed the group, Overrunning the first few soldiers in moments. As Noxus blades bounced off the Hard Exo-skeleton, The mages prepared a great wave of fire to destroy the worms, when one of the scientists noticed something amazing.
The scientists watches as The worms, unable to eat threw the metal protecting the soldiers, Reformed there bodies, Deconstructing the hard exo-skeleton in favour of a jagged, sharp row of teeth. The warms then easily pierced the plating, Slowly growing as they gorged themselves on there new prey.The scientists disposed of all but one of the worms, and having discovered there weapon returned to noxus to study it.
Weeks passed as they fed the worm more and more, watching it grow larger and larger, trying to unlock the way it manipulated its bones. One day however, everything changed, the worm, now roughly the size of a small horse, rapidly reconstructed itself, taking the form of a 4 legged beast with no eyes, mouths covered its body, and there amazement quickly turned to horror as it rapidly consumed the metal of its cage, and began to tear the scientists limb from limb, Its injuries sealing closed as it bounded around, seemingly faster then they could injure it. As Armed guards arrived and hurt the creature it quickly changed again, taking on a bipedal form, a giant bone blade extending from its right hand, and a slab of bone its left, it quickly disposed of the guards, the marks it left on there body sizzling as it silently slew them all, as it stalked out of the room leaving nothing but the streaks of there lives smeared on the walls, it looked at the sole survivor, a wicked gleam of intelligence in it's feral eyes, and hissed, "I am Ar'Gnaan, and i must FEED!" Escaping from noxus, it wandered the region until Summoners soon heard of the monstrosity, and lured it to the league, trapping it for summoner use while they studied it, furthering there knowledge of the shadow isle
"Restore my flesh, Let me make you feel the burn of my hunger"
Ar'Gnaan Is an AD bruiser/tank that can still dish out as much damage as he takes. Designed for the jungle or top lane. He can switch between 2 stances, Feral, And intellect. He gains various bonus's based on which stance he is in come lvl 6. He starts the game in Feral stance, and upon his first Ult point, can switch between forms. Ar'Gnaan runs off of energy
Passive: Ar'Gnaan applies "lingering Taste" To any enemy champion (max 3) he hits with every 3rd basic attack (and certain abilities). Whenever Ar'Gnaan consumes a stack of lingering taste (threw abilities), Depending on his stance, one of 2 things happen, **Feral: **Any stack of Lingering Taste that Ar'Gnaan Consumes, He gains back 5% of his max health **Intellect:**Any Stack of Lingering Taste that Ar'Gnaan Consumes, He deals 5% of the targets Current health as magic damage.\
Q) Splinter Shin/ Shattering Blow Feral: Ar'Gnaan loses 20% attack speed, but his next 3 basic attacks slow the target for 25% movement speed (stacking up to 3 times). If all 3 attacks land on the same target, they are immobilized for 2 seconds instead of slowed. Each attack refreshes the slow debuff. Each attack has the potential to consume a stack of Lingering taste.
Intellect: Ar'Gnaan Slams his Bone Shield into the enemy, stunning them for .75/1/1.25/1.5/2 seconds and dealing physical damage. Applying 1 stack of Lingering Taste. His next auto attack on a target who is stunned by this effect, applies a stack of Lingering taste
W) Feral Bound/ Frenzied Reconstruction Feral: Ar'Gnaan Bounds towards the cursor, going until he runs out of energy or leaps towards the cursor dealing damage to an area and applying a stack of lingering Taste. His direction cannot be changed while bounding unless he runs out of energy, or Lands from his leap. Enerfy regeneration is cancelled while Ar'Gnaan is bounding.
Intellect: Ar'Gnaan Consumes all Stacks of lingering Taste in an area, and restores 5% of his maximum health for each stack. This Also gives him a Regenerative bonus of 2% hp regen for X amount of seconds for each stack consumed.
E) Savage Defense/ Seamless edge Feral: Ar'Gnaan Reshifts his bones losing 15% of his bonus attack power for 5 seconds, but gaining 20% of his bonus armor and magic resistance over 7 seconds
Intellect: Ar'Gnaan Reforms his Bone blade and legs, Gaining a small amount of movement speed and attack speed, and Gaining a moderate portion of attack damage. However, he loses 15% of his total armor and MR
R) Feral form/Intellect Form Ar'Gnaan Shifts between forms. Losing all of that Forms Bonus' over 5 seconds, but gaining all of the new forms bonus' over 3 seconds. Each point in this ult, unlocks a new passive bonus. Feral: (in Sequence of buff given) Attack Dmg 3/4/5% of bonus Atk dmg Per Lingering Taste stack on enemy dmg is dealt to, Atk Speed 7/10/13% per Lingering Taste stack on enemy attacked (registers after first attack on enemy, and goes until attack on an enemy with a different number of stacks), Lifesteal 4/8/12% Lifesteal when attacking enemies with Lingering Taste.
Intellect: (In sequence) Armor 3/6/10% of bonus armor when receiving dmg from enemies who has Lingering Taste, Magic Resistance 2/4/6% of total MR When receiving Magic Damage from enemies afflicted by Lingering taste, Attack Range 2/4/6% per stack on enemy attacked (same conditions as atk speed).
Feel free to check out my other Current Conepts Flint the spell thief/ Flint the mage hunter: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/WjEAptkc-champion-concept-flint-the-spell-thief-or-flint-the-mage-hunter
And Shun'Ra, Guardian of the shifting sands: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/E1q5YVEd-champion-concept-shunra-guardian-of-the-shifting-sands