Belch-Champion Concept (NEEDS ART!)
So I was thinking about a new champion that spits out toxins and poison! Kinda like Toxicroak from pokemon xD. But with a long prehensile club tail. I do not plan to completely copy Toxicroak. Belch will have dark blue bumpy skin. He will also have a hairy dark bluish purple vocal sac.On his back he has a thick heavily spiked shell. His
Lore ideas so far: An incredibly prehistoric creature that has been frozen in ancient Freljord for centuries. No one knows how this beast showed up again. Rumors say that the creature was frozen inside a cave deep inside a mountain. No one knows how he got there. Once he had found the strength, it was like a sonic boom had hit the mountains. It had made an avalanche so big and so massive it had buried an entire village. Belch suddenly disappeared and never to be heard from again until now. (Based off Gnar's Story) Heimerdinger predicts that this avalanche was the reason Gnar was frozen in true ice for 40 centuries. Belch knows very little of
's tribal language. This is because Belch found Gnar's siblings and took care of them for a while since he felt sorry for what he had done. Fun fact- Belch eats rocks and dirt since Belch's digestive system is so strong, it melts the rocks and dirt into a sweet honey flavor.
That's all i got so far :c
Hybrid Ap/Ad tank. Top/Jungle
Abilities:
Passive: Weaken - 6.85 second cooldown all ranks. Every 4th melee attack or ability allows Belch to spit acid in a longer range then the normal melee attack range. Saliva that deals 40/50/60/70/80/95/100/115/120/130/140/145/150/155/160/165/170/195 physical damage over time and decreases their magic resist and armor by 40% at lvl 1/50% at lvl 18. Plus 15%/35%/65% of AP. Visual charges- Belch holds a small ball of orange/yellow in it's mouth. The color is visible on Belch's vocal sac to warn enemies.
Q- Sonic Scream - Belch emits a high pitch scream that fears enemies in a cone. Applies a stack of Weaken aswell.
W- Tail Hammer- 9 second cooldown all ranks. With incredible force, Belch applies 2 stacks of Weaken and deals 100% of his AD with his club tail.
E-Protective Stance- 12 second cooldown/11/10/9/8 Belch switches to all fours and gains movement speed. His attacks does 15/30/45/60/75 more damage. He also gains armor.
R- Toxin Discharge- 160 second cooldown After channeling for 1.5 seconds, Belch releases all his acid into one area roughly the size of the dragon pit over a large range. That deals 180/285/390 magic damage over time and slows for 15% all ranks.
Please let me know what you think!
Total updates- 1