Champion Concept - The Mage Hunter
I don't have any deep detail cause this is just an idea, but here is what I have:
Passive: Savage hunter - Naturally high magic resist. Also damaging abilities and auto-attacks drain enemy mana, healing for an amount of mana drained.
**Q: Tongue lash - **Fires tongue out a long distance, slowing and damaging all enemy units hit in a line.(Damage scales off of the enemy max health.) Enemy champions below a certain ammount of mana will be yanked. ** W: Fearless - **Attacks in a area around the champion, increasing armor and magic resist and gaining a stack of fearlessness. Each stack adds more resistance up to 3 stacks that refresh when fearless is landed at max stacks.
E: Persue - Increases movement speed over a few seconds, a second activation will cause the champion to leap forward, pushing enemy units it collides with toward it's leap location. The leap can traverse walls and also push enemies over them. Enemies are pushed a little less distance than the champions leaps.
R: Manafeast - Suppresses target enemy champion. Draining their mana over a few seconds by a large amount then pushing the enemy away. Pushing the enemy into walls slows them. If the target enemy champion does not use mana they are pushed instantly and stunned if they collide with terrain. If the enemy champions mana runs out before the drain is complete they are thrown back early. Hard cc will stop the drain and the throw.
How would this champion fit into the rift? I would say you could play a mage or jungle role pretty effectively.
**What inspired this concept? ** Champions who use mana and are not completely squishy. Champions like brand who seems to always have more health than me.
Let me know what you think in the comments.