[Champion Concept] Taric, The Gem Knight
Wrote this one up just for you Djinn! Its been an idea I've been brewing for awhile!
Taric is an outrageous Gem, but he has seen better days. Riot hasn't been doing good maintenance and Taric is one Gem that needs a good polishing.
So here's a concept write-up to get out some of the Ideas I had!
I am bad with balancing numbers, so I opt to use descriptive words, such as light, moderate, and heavy to describe damage. Some effects, like stuns or durations, are likely to have numbers as they are typically easier to work with.
Passive- Prism Armor: Taric's Prism armor refracts the light around him, creating a colorful aura. The color of the aura will change whenever he casts a spell, giving his next spell a bonus effect.
Q- Gem Dust: Taric Imbues either himself or a target ally with enchanted Emerald dust, healing them for a moderate amount and changing Taric's aura to Emerald.
Emerald: If Taric's aura is already Emerald, the healed target will gain 15% of Taric's MR and armor for a short duration. Ruby: If Taric's aura is Ruby, the target's next auto attack will deal extra damage equal to Taric's armor. Sapphire: If Taric's aura is Sapphire, the Target will gain 30% movement speed for a short duration.
Cooldown: 14/13/12/11/10 seconds Mana Cost: 80/90/100/110/120 mana
W- Enchanted Gems: Taric's Rubies are naturally imbued with powerful magic. Granting him and nearby allies bonus armor equal to a small base amount + 10% of Taric's armor. (The armor this ability gives him does not count towards the aura amount). He can activate this ability to release this magic in a burst of explosive energy, dealing moderate damage to nearby enemies and Changing the color of his aura to Ruby. The passive of this ability will be disabled for 5 seconds, while the Gems recharge their natural energy.
Emerald: If the color of his aura is Emerald, the Target's will have their Armor and MR reduced by 15% for a few seconds. Ruby: If the color of his aura is already Ruby, Taric will also grant himself and nearby allies a small amount bonus AD and AP for a few seconds. Sapphire: If the color of his aura is Sapphire, Taric will leave behind a slow-field for a few seconds, slowing enemies in it by 30%.
Cooldown: 12 seconds Mana Cost: 120/110/100/90/80 mana
E- Bedazzle: Taric focuses an intense ray of light through his Sapphire Hammer and stuns a target enemy champion for 1.5/1.75/2/2.25/2.5 seconds. (.5 second windup, short range, instant hit) This changes the color of his aura to Sapphire.
Emerald: If the color of his aura is Emerald, the cooldown of Imbue is refreshed. Ruby: If the color is Ruby, this ability will now deal the same damage as Taric's Enchanted Gems. Sapphire: If the color of his aura is already Sapphire, enemies immediately beside the target are also stunned.
Cooldown: 14/13/12/11/10 seconds Mana Cost: 100 mana
R- Diamond Shatter: Taric infuses a powerful Diamond with magic and smashes his hammer into it with enough force to shatter it. This deals a large amount of damage (with moderate AP scaling) to all nearby enemies and leaving behind a cloud of Gem Dust with an effect dependant on the color of his armor at the time of the cast. This ability does not change his armor's aura.
Emerald: The Cloud of Dust flows into his nearby allies, granting them shields equal to this abilities damage. (Not the amount dealt, just the value) Ruby: The Cloud of Dust shreds Taric's Enemies, dealing another round of this abilities damage over 5 seconds. Sapphire: The Cloud of Dust forms Super-Hard Diamonds around his enemies, snaring them for 2 seconds.
Cooldown: 120/110/100 seconds Mana Cost: 200 mana
So what do ya think?
Changelog- _ 11/22/15- Thanks to PyschoStabile for the great suggestion for a better aura rotation mechanic. Never thought of on-cast! 11/22/15- Edited many of the special effects to make each color more consistent. Green is generally defensive, Blue generally Utility, and Red is offensive. 11/24/15- Huge edits to every single ability in response to a detailed post by TheDjinn, his whole kit should seem more controllable, and have more immediately impactful effects that you can chain together to make epic combos. Also changed some wording around to make everything more outrageous. _